• Contents
  • Search
  • FurryBall for Maya
    • Quick Start
    • The First Render - Video Tutorial
    • User Interface / Shelf
    • FurryBall as Renderer
    • FurryBall Mesh attributes
    • FurryBall Camera Attributes
      • Depth of Field
      • Motion Blur
    • FurryBall Lights
    • HDRI lighting
      • Dome Light
      • Environment
    • Krakatoa support
    • Maya Hair/ Shave & Haircut
    • Maya Fluids
    • Particles
    • Textures
    • Procedural Textures
    • Texture baking
    • Import / Export Node
    • Miscellaneous
    • Render Nodes
      • Render Quality
      • Features
      • Post-Process Features
      • Render Passes
      • Renderables
    • Render Settings
      • Common
      • FurryBall
      • Passes
    • Materials
      • Furryball Material
      • FurryBall CarPaint
      • FurryBall Hair Material
      • Furryball Doubleside Material
      • FurryBall Layered Material
      • FurryBall Toon Material
      • Maya, Mental, VRay, Arnold Materials
  • Tutorials and Settings
    • Human skin layered material
    • DoF - Depth Of Field
    • Procedural Texture tutorial
    • Fluids - FurryBall 4.8
      • Procedural Textures
    • Displacement and Subdivision - FurryBall 4.8