Texture baking

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FurryBall / Texture baking / New

Will create new node with parameters.



Output Settings




File Name

Path where will be the files renderer


The File Name attribute has a possibility to add several global variables to it and expand the values for every frame or settings used. Let's explain this on the following example, it is also the default filename and path:


       $MAYA_PROJECT/Images/$SCENE_NAME/$OBJECT/$PASS


This string tells the renderer to put the rendered files into a directory with the same name as the scene being rendered ($SCENE_NAME), this directory is under 'Images' subdirectory located in Maya project path ($MAYA_PROJECT). The file images will be named after the rendered object name used ($OBJECT)and selected output pass name ($PASS)will be added to it. The output path and files could then look something like this:


       C:/Maya Projects/My Project/Images/My Scene/Cube/Beauty.exr

       C:/Maya Projects/My Project/Images/My Scene/Sphere/Beauty.exr

       C:/Maya Projects/My Project/Images/My Scene/Cube/Wireframe.exr

       C:/Maya Projects/My Project/Images/My Scene/Sphere/Wireframe.exr

       .....


If the path doesn't exist it will be created.


Here is the list of variables that will be automatically expanded when used:





Output pass

There is supported:



Channels

RGB or RGBA in single image (You can select if Alpha will be rendered in same image)

(Overwrite main settings in Common in Output Settings)


Image format

Bit depth for final image 8-16-32 bit.

(Overwrite main settings in Common in Output Settings)


File format

Output file format to save rendered images to. Note that not all formats can handle all depths. We OpenEXR formats for images with bigger depth than 16bit.

(Overwrite main settings in Common in Output Settings)


Bake textures

Bake object or objects in THS SELECTED NODE


Objects

Can be added or removed object from this Bake node.