Post-Process Features

Parent Previous Next


Gamma

Options for gamma correction, useful for liner workflow.



Output Gamma

Gamma correction for render to viewport. For gamma correction for output render see Output Settings Node. The gamma from Render Settings and the gamma from Output Settings will both be used in the output file image!


Material Gamma

Inverse gamma correction for materials. Used to balance Viewport Gamma Correction.


Lights Gamma

Inverse gamma correction for lights. Used to balance Viewport Gamma Correction.


Exposure & Saturation

Options for gamma correction, useful for liner workflow.


Exposure

Correction of exposure for final image and viewport


Saturation

Correction of saturation for final image and viewport



Color correction

3-way color correction effect



Low      -      Middle      -      High

High (Middle, Low) color

Shift of R and B channels (+/- values of pixels).


High (Middle, Low) intensity

Intensity and color multiplier


High (Middle, Low) Threshold

Threshold where High values starts make effect



Color Levels


High (Middle, Low) level

Shift of High, Middle and Low levels


Red, Green and Blue

Shift in RGB



Glow

Post-process screen space effect



Color

Color multiplier for the basic value from the image


Glow intensity

Multiplier of final effect to image


Blurriness

Size of blur of the effect


Falloff

Rounded corners of the effect (0 box blur, higher value is much slower, but the result is more rounded edges)


Intensity Ratio

Value of the intensity, when is effect affected on the image


Resolution reduction

Default value is 5 - Good Speed / Quality ratio. 1 quality will reduce boxy artefact on edges.



Glare

Post-process screen space effect - Camera F-Stop "star" effect







Chromatic Aberration

Post-process screen space effect - simple simulation of Chromatic Aberration


Radius

Shift of R and B channels (+/- values of pixels).


 

Without Chromatic Aberration effect                                                                              With Chromatic Aberration effect  - value 3


Noise reduction


Sigma

Value of noise reduction - (higher value can blur image and destroy your detail).


   

No Noise Reduction                                                                    Sigma 5                                                    Sigma 10