Options for gamma correction, useful for liner workflow.
Gamma correction for render to viewport. For gamma correction for output render see Output Settings Node. The gamma from Render Settings and the gamma from Output Settings will both be used in the output file image!
Inverse gamma correction for materials. Used to balance Viewport Gamma Correction.
Inverse gamma correction for lights. Used to balance Viewport Gamma Correction.
Options for gamma correction, useful for liner workflow.
Correction of exposure for final image and viewport
Correction of saturation for final image and viewport
3-way color correction effect
Low - Middle - High
Shift of R and B channels (+/- values of pixels).
Intensity and color multiplier
Threshold where High values starts make effect
Shift of High, Middle and Low levels
Shift in RGB
Post-process screen space effect
Color multiplier for the basic value from the image
Multiplier of final effect to image
Size of blur of the effect
Rounded corners of the effect (0 box blur, higher value is much slower, but the result is more rounded edges)
Value of the intensity, when is effect affected on the image
Default value is 5 - Good Speed / Quality ratio. 1 quality will reduce boxy artefact on edges.
Post-process screen space effect - Camera F-Stop "star" effect
Post-process screen space effect - simple simulation of Chromatic Aberration
Shift of R and B channels (+/- values of pixels).
Without Chromatic Aberration effect With Chromatic Aberration effect - value 3
Value of noise reduction - (higher value can blur image and destroy your detail).
No Noise Reduction Sigma 5 Sigma 10