Render Nodes

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Render nodes


FurryBall is node based render. It means, you can have unlimited number of Render nodes with different render quality, passes and features.

In Render setting select your current Render node, or create new one.




Proper render settings nodes system usage is essential for easy and effective work with FurryBall renderer.


Render nodes are essential for the viewport rendering but even more important for final render output where you can combine more render nodes being saved to several output files or a single file with multiple pass support


Attributes


Render node has many attributes divided into different logical sections. Performance and quality are greatly influenced by some of these attributes so it is important to know and set them right.


Render Quality

Features

Post-Process Features

Render Passes

Renderables