FurryBall Mesh attributes

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RENDER STATS


Basic Maya Render stats (Cast Shadow, Primary visibility....)


Matte

Render mesh as matte, ie. it has depth but is not visible, it can receive shadows and reflections. Shadows and reflections are visible only when rendering to a file and render node is set to output shadows or reflections (see Render Settings Node section).Useful for Compositing.


Catch Shadows + Background

Render mesh as matte, but catch shadows on this object into alpha channel. Feature for the composition purposes.

With new Catch shadow + Background you can composite to the Environment in real-time without composition in your render window.


1) Select the plane you want to catch shadow on and select Catch shadow + Background at FurryBall mesh attributes




2) Select on FurryBall material in Transparency in Exit Color and tick there Use Environment. Now is your plane masked in realtime to the background.





Ignore fog

Fog effect is disable per object


Shadow Terminator Fix

FurryBall can try to suppress shadow terminator problem. But in some cases it can be obstructive, so you can disable it.




Light Linking

Specify if Maya light linking is used or if object is connected to all lights in scene.


SUBDIVISION

Subdivision parameter used for subdivisions and displacement mapping. Note that these attributes have effect only if Subdivision feature is enabled in currently active render node (see Render Settings Node section).



Subdivision

If enabled mesh will be rendered with subdivisions,


Level

Quality of Subdivision (each level is multiple 4x from previous level)


Vertex Boundary

None - No boundary interpolation behavior should occur (debug mode - boundaries are undefined)

Sharp Edges -  All the boundary edge-chains are sharp creases; boundary vertices are not affected

Sharp Edges and Corner - All the boundary edge-chains are sharp creases and boundary vertices with exactly one incident face are sharp corners


UV Boundary

Smooth All (FVAR_LINEAR_NONE)

Sharp corners (FVAR_LINEAR_CORNERS_ONLY)

Sharp corners and convex corners (FVAR_LINEAR_CORNERS_PLUS1)

Sharp corners and convex & concave corners (FVAR_LINEAR_CORNERS_PLUS2)

All boundaries sharp (FVAR_LINEAR_BOUNDARIES)

All sharp (FVAR_LINEAR_ALL)




Crease Method

Uniform

Chalkin



Used Images © PIXAR

More information on Pixar Open subdiv:

http://graphics.pixar.com/opensubdiv/docs/subdivision_surfaces.html



AMBIENT OCCLUSION


AO Intensity In/Out

Increase or decrease value of received or casted AO intensity ONTO or FROM the object.


SHADOWS


Shadow Intensity In/Out

Increase or decrease value of received or casted shadow ONTO or FROM the object.