FurryBall as Renderer

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FurryBall can be used as a registered Renderer in Maya or IPR. You can find FurryBall in Render View window in Maya. FurryBall supports region rendering with displaying RGB or Alpha channels and keeping images. Scene is rendered with current active FurryBall Render Settings Node (see section Render Settings Node) and you can change it in Render settings (see Render Settings subsection below).

FurryBall also supports batch rendering where all settings are stored in FurryBall Output Settings Node (see section Output Settings Node).


There will be rendered active Render node.



Note: For batch rendering it is necessary to check Auto load for FurryBall plugin in the plug-in manager window.


FurryBall integrated among all other registered renderers in Maya Render View window.



Render nodes


FurryBall is node based render. It means, you can have unlimited number of Render nodes with different render quality, passes and features.

In Render setting select your current Render node, or create new one.