User Interface / Shelf

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This section introduces to the various elements on how to configure and control FurryBall inside Maya.


Viewport Renderer Menu

If you have successfully loaded the FurryBall plugin a menu item will appear in the viewport renderer menu. To start rendering using FurryBall select the new menu item and choose one of the Render Settings Nodes listed. If your scene has no Render Settings Nodes yet there will be a 'Create Default Render Settings' option which will create and activate a default render settings node. Active render settings node is linked to FurryBall renderer so you can control your renderer output by adjusting the node's attributes in Attribute Editor, see Render Settings Node section for details.


FurryBall viewport renderer menu lists all render nodes or enables you to create a new default one.


Activating render settings node

When you create a new default render settings node from the renderer menu this node is selected and activated, this means that parameters for the renderer are read from this node (see Render Settings Node section). Render settings node can also be selected and/or activated using Render Nodes Manager (see below).



MAYA SHELF


 Select Active render node

 Renderer Settings

 Maya Plugin manager

 DOF Locator - Creates or moves the DOF Locator for current camera at the selected object

 Motion blur capture - Captures Motion blur for actual frame rendering in Viewport

 Clear Memory - Clears graphics (video) memory of meshes, textures, etc. Everything necessary will be automatically reloaded when needed in the next frame(s).

 Clear texture cache directory



 FurryBall Standard material

 FurryBall Carpaint material

FurryBall Hair material

FurryBall Double side material

Layered Shader

Ramp Shader

FurryBall Toon material


FurryBall lights


FurryBall Environment Map - Creates FurryBall Environment Map node

HDRI Lighting - Creates FurryBall HDRI Lighting node


  FurryBall Import / Export  Node - Creates Import Node to import exported FurryBall scene



FurryBall Menu

Right after you successfully load the FurryBall plugin, the main FurryBall menu appears. Using this menu you can open Render Nodes Manager, adjust various settings, create other settings for several types of nodes or create hair.


The FurryBall menu.


Texture Baking Menu

FurryBall Texture baking menu



New

Creates a new texture baking node and link it with all selected object


Existing Nodes

List of all existing texture baking nodes. By click on it you can link all selected object with it


Bake Textures

Start texture baking on all existing baking nodes.


Utilities Menu

FurryBall Utilities menu


Create Shelf

Creates a set of buttons in a new shelf with quick access to Render Nodes Manager, Output Settings, active render node and other useful things.


Clear Memory

Clears graphics (video) memory of meshes, textures, etc. Everything necessary will be automatically reloaded when needed in the next frame(s).


Clear Texture Cache

Physically deletes all temporary FurryBall files under FurryBall cache path. All necessary temporary files will be rebuilt on demand. Executing this command is always safe (and can be slow).


Plugin Manager

Open Maya plugin manager.


Help Menu

The FurryBall help menu provides access to FurryBall tutorials, documentation, version and licensing information and to FurryBall updates.