This section introduces to the various elements on how to configure and control FurryBall inside Maya.
If you have successfully loaded the FurryBall plugin a menu item will appear in the viewport renderer menu. To start rendering using FurryBall select the new menu item and choose one of the Render Settings Nodes listed. If your scene has no Render Settings Nodes yet there will be a 'Create Default Render Settings' option which will create and activate a default render settings node. Active render settings node is linked to FurryBall renderer so you can control your renderer output by adjusting the node's attributes in Attribute Editor, see Render Settings Node section for details.
FurryBall viewport renderer menu lists all render nodes or enables you to create a new default one.
When you create a new default render settings node from the renderer menu this node is selected and activated, this means that parameters for the renderer are read from this node (see Render Settings Node section). Render settings node can also be selected and/or activated using Render Nodes Manager (see below).
Maya Plugin manager
DOF Locator - Creates or moves the DOF Locator for current camera at the selected object
Motion blur capture - Captures Motion blur for actual frame rendering in Viewport
Clear Memory - Clears graphics (video) memory of meshes, textures, etc. Everything necessary will be automatically reloaded when needed in the next frame(s).
Clear texture cache directory
FurryBall Double side material
Layered Shader
Ramp Shader
FurryBall Environment Map - Creates FurryBall Environment Map node
HDRI Lighting - Creates FurryBall HDRI Lighting node
FurryBall Import / Export Node - Creates Import Node to import exported FurryBall scene
Right after you successfully load the FurryBall plugin, the main FurryBall menu appears. Using this menu you can open Render Nodes Manager, adjust various settings, create other settings for several types of nodes or create hair.
The FurryBall menu.
FurryBall Texture baking menu
Creates a new texture baking node and link it with all selected object
List of all existing texture baking nodes. By click on it you can link all selected object with it
Start texture baking on all existing baking nodes.
FurryBall Utilities menu
Creates a set of buttons in a new shelf with quick access to Render Nodes Manager, Output Settings, active render node and other useful things.
Clears graphics (video) memory of meshes, textures, etc. Everything necessary will be automatically reloaded when needed in the next frame(s).
Physically deletes all temporary FurryBall files under FurryBall cache path. All necessary temporary files will be rebuilt on demand. Executing this command is always safe (and can be slow).
Open Maya plugin manager.
The FurryBall help menu provides access to FurryBall tutorials, documentation, version and licensing information and to FurryBall updates.