FurryBall Lights and Maya lights

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FurryBall has almost full support for these Maya light types and FurryBall lights:


Ambient Light

All attributes (except Ambient Shade) from Ambient Light Attributes section are supported. Supports texture in color attribute to allow IBL (Image Based Lighting). This texture is mapped by spherical coordinates. No texture support for any other attribute yet. Ambient light can use Ambient occlusion for shadows. Supports Maya intensity curve in Intensity attribute.


Directional Light

All attributes from Directional Light Attributes section are supported. No texture support for any attribute yet except color texture. Supports Maya intensity curve in Intensity attribute.


Point Light

All attributes from Point Light Attributes section are supported. No texture support for any attribute yet except color texture.Supports Maya intensity curve in Intensity attribute.


Spot Light

All attributes from Spot Light Attributes section are supported. No texture support for any attribute yet except color texture.Supports Maya intensity curve in Intensity attribute.


Area Light

All attributes from Area Light Attributes section are supported. No texture support for any attribute yet except color texture.Supports Maya intensity curve in Intensity attribute.




Dome Light (FurryBall only)

HDRI map lighting.








Material Light Emitting

Uses emit color and intensity from FurryBall material. When using Maya materials, incandescence is taken as emit color. FurryBall default material has its own emission attributes.




Shadow Color

Use HSV color model for setting this attribute, because S (saturate) value will be causes "transparency" of shadow.



Light radius

Simulates size of the light source. With bigger radius shadow gets blurred with distance from object.



Shadow rays

Number of shadow rays.




Additional light parameters - Multipliers

You can tune for each light, how much it affect on Diffuse, Specular, SSS and Indirect.






Raytrace Shadow Terminator Problem

Some low poly object sphere type can produce "boxy" shadows in raytrace.

FurryBall can try to suppress shadow terminator problem using Shadow Terminator Fix attribute in FurryBall Mesh Settings.
There is important to smooth this object or use FurryBall subdivision.