Maya, Mental, VRay, Arnold Materials

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Maya materials

FurryBall has almost full support for these common Maya material shaders:


Mental ray materials


Arnold materials


VRay materials



The rest of the section will discuss the common Maya material shaders.


Common Maya Material Shader Attributes


All Common Shaders


All attributes from Common Material Attributes section are supported except translucency (some of them need special effect techniques enabled, eg. transparency). Textures and procedural textures can be attached to any of these attributes.


Blinn

All attributes from Specular Shading section are supported. File textures can be attached to all these attributes.


Phong

All attributes from Specular Shading section are supported. File texture can be attached to Specular Color attribute only.


PhongE

All attributes from Specular Shading section are supported. File texture can be attached to Specular Color attribute only.


Anisotropic

All attributes from Specular Shading section except for "Anisotropic Reflecivity" are supported. File texture can be attached to Specular Color attribute only.


Displacement

File texture or limited layered texture support.


Maya Ramp Shader

FurryBall provides hardware support for the Maya Ramp Shader material. This shader is useful for creation of cartoon silhouette shading effects.