FurryBall has almost full support for these common Maya material shaders:
The rest of the section will discuss the common Maya material shaders.
All attributes from Common Material Attributes section are supported except translucency (some of them need special effect techniques enabled, eg. transparency). Textures and procedural textures can be attached to any of these attributes.
All attributes from Specular Shading section are supported. File textures can be attached to all these attributes.
All attributes from Specular Shading section are supported. File texture can be attached to Specular Color attribute only.
All attributes from Specular Shading section are supported. File texture can be attached to Specular Color attribute only.
All attributes from Specular Shading section except for "Anisotropic Reflecivity" are supported. File texture can be attached to Specular Color attribute only.
File texture or limited layered texture support.
FurryBall provides hardware support for the Maya Ramp Shader material. This shader is useful for creation of cartoon silhouette shading effects.