Furryball's own universal shader.
Furryball's own Carpaint material.
Furryball's own hair material.
Furryball's Cartoon shader
Maya cartoon shader is supported too, but without outline. If you need use Maya outline, you can to convert it from Paint FX to Polygons.
FurryBall has own Shadow catcher option on each object.
Not fully supported.
On each FurryBall material, there is possible to set Matte object, Matte color and Matte opacity for render.
FurryBall supports or partially supports Lambert, Blinn, Phong, PhongE, Anisotropic, Layered, RampShader and Displacement shaders.
FurryBall support also Maya's Layered material, but in different way.