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Dear users,
we are sorry to inform you, that we had to end development of our FurryBall after almost ten years!
We will give FurryBall for free to all users, but without any Maintenace and Support.
Because we have to keep our servers working, we have set the symbolic price 29,- EUR per year.
Hope you will understand us and keep using FurryBall if it fits you.
Thanks for all those nice years with GPU rendering.
Your FurryBall team

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Post  Post subject: toon line  |  Posted: Wed Nov 15, 2017 2:55 am

Joined: Wed May 31, 2017 3:01 am
Posts: 1

CPU: I7-5820
GPU: nvidia titan x

furryball (1.5.4061) line: output two line
thumbnail_pastedImagefile.jpg [ 120.54 KiB | Viewed 8228 times ]

pencil+ 3.0.7
I need this
thumbnail_pastedImagefile (1).jpg
thumbnail_pastedImagefile (1).jpg [ 55.04 KiB | Viewed 8228 times ]

hope: Add pencil line to Furryball
Because pencil doesn't have the Maya version

Post  Post subject: Re: toon line  |  Posted: Wed Nov 15, 2017 9:10 am
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Joined: Tue Oct 27, 2009 11:03 pm
Posts: 1607
Location: Prague - Czech republic

you are right - we have tested and this problem appears in some cases. This is bias problem with raytracing close objects.
Depend on the scene size, line width and distance. But it appears only in some special cases - like two balls together... ;)
This is problem of this method and hard to solve... :cry:

But it real production in real size it's not visible.
For some problematic object you can use Maya caroon paint effect line, when you convert it to polygon. It's slow, but nicely work in FurryBall.

Thank you for contacting us.
If you have any further questions, please do not hesitate to contact us.

All the Best

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