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Dear users,
we are sorry to inform you, that we had to end development of our FurryBall after almost ten years!
We will give FurryBall for free to all users, but without any Maintenace and Support.
Because we have to keep our servers working, we have set the symbolic price 29,- EUR per year.
Hope you will understand us and keep using FurryBall if it fits you.
Thanks for all those nice years with GPU rendering.
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Post  Post subject: Curvature Node/ Feature  |  Posted: Sun May 07, 2017 12:26 pm

Joined: Sun Jan 11, 2015 8:07 am
Posts: 31

Some sort of a curvature node would be cool. You could include it in the standard shader. It could be an extra feature like the Velvet Color, which I really like. A curvature feature could allow one to easily add dirt and grime to the cracks, indents, and edges of an object with displacement.

Post  Post subject: Re: Curvature Node/ Feature  |  Posted: Tue May 30, 2017 1:59 pm

Joined: Fri May 15, 2015 11:35 am
Posts: 55

Most agreed, i would like to have this too. Ideally with a concave / convex setting and the possibility to blend edges using a fractal noise texture.

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