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Dear users,
we are sorry to inform you, that we had to end development of our FurryBall after almost ten years!
We will give FurryBall for free to all users, but without any Maintenace and Support.
Because we have to keep our servers working, we have set the symbolic price 29,- EUR per year.
Hope you will understand us and keep using FurryBall if it fits you.
Thanks for all those nice years with GPU rendering.
Your FurryBall team

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Post  Post subject: Clean FB nodes Feature request  |  Posted: Tue Aug 30, 2016 3:06 pm

Joined: Tue Dec 01, 2009 10:18 am
Posts: 117

Because Furryball evolved so quickly, I return from year to year to revise last year's content, mad with prior versions of furry ball 2, 3 4 etc.
I think this is a feature-worthy idea....

It would be useful to have a simple (possibly one-click) utility for cleaning out old FB nodes from a scene, and making it current for the installed version.

It would need to:
remove old global render nodes and replace them with the current version node
remove old texture nodes, but swap them out for the newer ones with all the connections maintained

Another alternative feature would be a simple utility to strip all FB from a scene with a click.
Textures could just be reassigned to Lambert1

What do you think? Any hopes of such a utility in the future?

Post  Post subject: Re: Clean FB nodes Feature request  |  Posted: Wed Aug 31, 2016 7:57 am
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Joined: Tue Oct 27, 2009 11:03 pm
Posts: 1607
Location: Prague - Czech republic

Not a bad idea. :ugeek:

Thank you for contacting us.
If you have any further questions, please do not hesitate to contact us.

All the Best

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