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Bloch
Post  Post subject: Substance Painter / Export settings to Furry Ball  |  Posted: Tue Apr 11, 2017 1:57 am

Joined: Tue Apr 11, 2017 1:47 am
Posts: 2

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Hello my first post here.

I am trying to export my materials to Cinema 4D / FurryBall RT but i am having some problems mapping the materials because i need to know exactly which RGBs/Greys are needed and for which channels (Diffuse, Base Color, Glossiness, Metallic, Normal, etc etc)

There is no information online, at all.

Has any of you sucessfully exported textures into FurryBall ?

These are the export settings>


Attachments:
File comment: Substance Painter Settings
2017-04-10 18_56_22-.png
2017-04-10 18_56_22-.png [ 56.47 KiB | Viewed 958 times ]
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Jan_Tomanek
Post  Post subject: Re: Substance Painter / Export settings to Furry Ball  |  Posted: Tue Apr 11, 2017 5:53 am
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Joined: Tue Oct 27, 2009 11:03 pm
Posts: 1555
Location: Prague - Czech republic

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I'm not sure if I really understand your problem, but FurryBall use same maps as any other render.
So for example if you use settings for Arnold for example and after export you will connect your exported textures to FurryBall material - all will perfectly works...

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Thank you for contacting us.
If you have any further questions, please do not hesitate to contact us.

All the Best
Jan


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Bloch
Post  Post subject: Re: Substance Painter / Export settings to Furry Ball  |  Posted: Tue Apr 11, 2017 6:43 am

Joined: Tue Apr 11, 2017 1:47 am
Posts: 2

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Substance includes Iray as a previ and i dont seem to match it with Furry Ball i can get close by playing with the lightning and adjusting the maps but not close enough.

Have you guys used Substance Painter with FurryBall ?

It can export any imaginable map texture but the challenge comes when you need to find the right texture for the right channel. Call it, non standard language between applications.

Can you help me with this?


Attachments:
mattest.OBJ [5.62 MiB]
Downloaded 39 times
File comment: IRay
2017-04-10 23_34_17-Substance Painter 2.4.1 - star.png
2017-04-10 23_34_17-Substance Painter 2.4.1 - star.png [ 2.09 MiB | Viewed 952 times ]
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Jan_Tomanek
Post  Post subject: Re: Substance Painter / Export settings to Furry Ball  |  Posted: Tue Apr 11, 2017 8:39 am
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Joined: Tue Oct 27, 2009 11:03 pm
Posts: 1555
Location: Prague - Czech republic

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No we didn't use Substance Painter - but it's stanalone soft...

In Cinema and Maya FurryBall supports ALL STANDARD material textures (DIFFUSE, SPECULAR, BUMP...) so just connect your exported textures to same connection in FurryBall material.
Or you can use BASIC CINEMA material and export to it / FurryBall can render it.
If you use Maya, you can export to Maya material or Arnold material too.

_________________
Thank you for contacting us.
If you have any further questions, please do not hesitate to contact us.

All the Best
Jan


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