Hi,
I answer to some question, other I must deeply test or we add it into our todo list:
1. Adaptive ray sampling. We looked at it before, however it is impossible to be implemented into our sample distribution algorithm.
3. Reflection and refraction max distance. Like in Mental Ray, very useful visually, but can also be used to speed up rendering.There is global ray tracing
Max Ray Length attribute in render settings (see
documentation)
4. Prune / clip / remove spotty rays (fireflys).What do you mean by this?
5. Visibility and visibility strength (0.0 - 1.0) of area light shape.I don't know if it has same effect, but try to set texture into color attribute of area light.
7. SSS falloff and intensity...I don't understand what do you mean. Try to play with sss intensity (it can be greater than 1, also sss color can be greater than 1), radius, roughness, use surface color and diffuse radius attributes.
8. SSS back scattering. Two sided scattering that can have different colors.Try use FurryBall double side material and set two different materials into it with different sss settings.
# Isolate select in one viewYes, it is feature, you can control what you want to render in render settings node -> Renderables - You can render any object set of your scene (see
documentation)
# Lanczos filter type makes black artifacts (maybe SOLVED in the latest rev, it seems like it)Yes, you are right, Lanczos filter is hard to set (greater radius must be used), however it can be used only in some scenes. We maybe remove it from the list in newer releases.