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Dear users,
we are sorry to inform you, that we had to end development of our FurryBall after almost ten years!
We will give FurryBall for free to all users, but without any Maintenace and Support.
Because we have to keep our servers working, we have set the symbolic price 29,- EUR per year.
Hope you will understand us and keep using FurryBall if it fits you.
Thanks for all those nice years with GPU rendering.
Your FurryBall team

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lollarpop
Post  Post subject: Spherical 360 Rendering in Furryball?  |  Posted: Wed Mar 30, 2016 2:10 am

Joined: Sun Jan 11, 2015 8:07 am
Posts: 31

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Is there a way to render out a spherical / latlong / equirectangular frame in Maya Furryball using one camera? Mental Ray has an equirectangular lens shader that can do this. 3Delight has a spherical option in the camera settings. Just wondering if Furryball has maybe a lens shader that can be applied or some fancy way of doing this without having to render out six cameras for a cube map.


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Jan_Smejkal
Post  Post subject: Re: Spherical 360 Rendering in Furryball?  |  Posted: Wed Mar 30, 2016 8:15 am
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Joined: Fri Aug 13, 2010 10:30 am
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Hi, not yet.
We add spherical mapping into next release.


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lollarpop
Post  Post subject: Re: Spherical 360 Rendering in Furryball?  |  Posted: Thu Mar 31, 2016 1:13 am

Joined: Sun Jan 11, 2015 8:07 am
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That would be awesome. I think people are looking for the fastest way to render virtual reality. Furryball's speed along with single camera spherical rendering would be perfect!


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lollarpop
Post  Post subject: Re: Spherical 360 Rendering in Furryball?  |  Posted: Thu Mar 31, 2016 4:33 pm

Joined: Sun Jan 11, 2015 8:07 am
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Wow! I am utterly stunned at how fast spherical rendering was added! It works great!


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Jan_Tomanek
Post  Post subject: Re: Spherical 360 Rendering in Furryball?  |  Posted: Thu Mar 31, 2016 4:35 pm
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Joined: Tue Oct 27, 2009 11:03 pm
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Location: Prague - Czech republic

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8-) THANKS - Great to hear!

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stkim
Post  Post subject: Re: Spherical 360 Rendering in Furryball?  |  Posted: Mon Apr 04, 2016 6:30 pm

Joined: Sat Apr 02, 2016 9:18 am
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hi.
I updated Furryball Release 1.3.3905.

how can i use spherical 360 rendering?
Please explain in more detail.

Thank you.


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Jan_Tomanek
Post  Post subject: Re: Spherical 360 Rendering in Furryball?  |  Posted: Mon Apr 04, 2016 7:25 pm
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Joined: Tue Oct 27, 2009 11:03 pm
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Location: Prague - Czech republic

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On every camera - look on FurryBall parameters / atributes

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Thank you for contacting us.
If you have any further questions, please do not hesitate to contact us.

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Jan


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ashu31
Post  Post subject: Re: Spherical 360 Rendering in Furryball?  |  Posted: Wed May 22, 2019 10:16 am

Joined: Tue May 21, 2019 9:04 am
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Excellent thread..!!!

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mitalipawar
Post  Post subject: Re: Spherical 360 Rendering in Furryball?  |  Posted: Thu Jun 06, 2019 12:39 pm

Joined: Thu Jun 06, 2019 12:35 pm
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Informative post..Thanks for such an excellent post! Keep Up!

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Akshita579
Post  Post subject: Re: Spherical 360 Rendering in Furryball?  |  Posted: Wed Jul 17, 2019 7:08 am

Joined: Wed Jul 17, 2019 7:05 am
Posts: 1

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Thanks for informing about the update.


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