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hgarrou
Post  Post subject: Superbowl 2015  |  Posted: Mon Mar 30, 2015 7:04 pm

Joined: Tue Dec 01, 2009 10:18 am
Posts: 117

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Sorry it's taken a while to post this.

Again, FurryBall used to render the Halftime show logo flyin for the Super Bowl (not the US Pepsi version, but the International trophy version).
Fuyrry ball wins more superbowls than anyone, hands down.

In years past I've used Biased rendering and rasterized reflection maps to do the environment reflections in the trophy.
But this year (here it comes) I went all raytrace, to make use of what AAA has been developing so loyally. I have to say the extra render time was totally worth it, and still kicked Mental Ray to the curb.

All glows are post effect glows, sorry guys. I'm just addicted to Trapcode Suite.

See attached. The logo gets demoed over a Background (blue in this case) that normally never gets used. But I suppose they use it internally. I've never seen them broadcast my Backgrounds, just the logo keyed.
Anyway, this year, I used FB4 ability to instance objects as particles to make the Logo Sphere of tiny NFL logos tumbling, for the BG. Not to mention the main NFL logo, completely remodeled and optimized for FurryBall.


Attachments:
Superbowl2015.jpg
Superbowl2015.jpg [ 835.47 KiB | Viewed 5734 times ]
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Jan_Tomanek
Post  Post subject: Re: Superbowl 2015  |  Posted: Mon Mar 30, 2015 9:51 pm
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Joined: Tue Oct 27, 2009 11:03 pm
Posts: 1607
Location: Prague - Czech republic

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WOW - we missed you, last year!! ;)

Thanks for nice words with Mental... ;)

Looks wonderful - please can you share video too?

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hgarrou
Post  Post subject: Re: Superbowl 2015  |  Posted: Tue Mar 31, 2015 2:47 pm

Joined: Tue Dec 01, 2009 10:18 am
Posts: 117

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No Problem, Jan. Here's a link to a video of it.

http://www.whitetreewebsites.info/FurryBall/Superbowl2015Logo.mp4


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Jan_Tomanek
Post  Post subject: Re: Superbowl 2015  |  Posted: Tue Mar 31, 2015 3:43 pm
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Joined: Tue Oct 27, 2009 11:03 pm
Posts: 1607
Location: Prague - Czech republic

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WOW - looks great - Thanks!

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