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Pointyman
Post  Post subject: Yun's Mouse Character Collection  |  Posted: Wed Jan 09, 2013 1:27 pm

Joined: Wed Dec 05, 2012 10:42 pm
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Hello, new character. I'll put it in one thread rather than make multiple ones to flood the forums. :D
These are all rendered in furry ball with post in AE.

Lilly the Dancer
http://thepointyman.deviantart.com/art/ ... -347563271

Previous
Rick the Muso (Musician)
http://thepointyman.deviantart.com/art/ ... tyman&qo=1

Hazel the Singer
http://thepointyman.deviantart.com/art/ ... tyman&qo=3

Markos the Designer
http://thepointyman.deviantart.com/art/ ... 49959&qo=4


Edit:
All four characters :mrgreen:

Image


Last edited by Pointyman on Thu Jan 10, 2013 7:21 am, edited 1 time in total.


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Jan_Tomanek
Post  Post subject: Re: Yun's Mouse Character Collection  |  Posted: Wed Jan 09, 2013 3:01 pm
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Location: Prague - Czech republic

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Very nice renders, pose and lights, but why so low poly? It will be used for some game engine?

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Pointyman
Post  Post subject: Re: Yun's Mouse Character Collection  |  Posted: Wed Jan 09, 2013 9:43 pm

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I'm trying to see how 'cheap' I can make these characters before they fall apart :mrgreen: . It's more for speed than accuracy for an animation project.


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Jan_Tomanek
Post  Post subject: Re: Yun's Mouse Character Collection  |  Posted: Wed Jan 09, 2013 9:56 pm
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I see - but it will be nice to see some character smooted with some fur on it. ;)

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Pointyman
Post  Post subject: Re: Yun's Mouse Character Collection  |  Posted: Wed Jan 09, 2013 10:58 pm

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Initially I was going for that too when I was researching a style. For the purpose of this specific project though, I found it was adding a bit too much time for such detail that the audience won't really need. So I decided to stick with the bare bones mesh.

It's a project that's focused on making fully rigged / textured characters in less than a day so I'm aiming for high efficiency vs detail.

Maybe I can add fur later :mrgreen:


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Pointyman
Post  Post subject: Re: Yun's Mouse Character Collection  |  Posted: Wed Feb 20, 2013 12:54 pm

Joined: Wed Dec 05, 2012 10:42 pm
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Hello, fun little animation I completed last night :)

http://www.youtube.com/watch?v=pO_bptf857E


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Jan_Tomanek
Post  Post subject: Re: Yun's Mouse Character Collection  |  Posted: Wed Feb 20, 2013 5:48 pm
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It's Great - we know, it's already in FurryBall gallery. ;)
http://furryball.aaa-studio.cz/gallery/index.html

BTW, in 1080p there is visible on edges sometimes some black noise and lines in motion blur. It's in aplha propably - try to experiment with pre-multiply alpha patameter in AE.

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Pointyman
Post  Post subject: Re: Yun's Mouse Character Collection  |  Posted: Wed Feb 20, 2013 9:43 pm

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Oh wow , guess you beat me to it.

I noticed that too. Seems to be more prevalent when I have motion blur enabled. I've already applied curves to adjust the alpha which helps but doesn't eliminate it completely. Def will have to find some solutions or maybe try with Nuke.


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Jan_Tomanek
Post  Post subject: Re: Yun's Mouse Character Collection  |  Posted: Wed Feb 20, 2013 11:02 pm
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Did you try premultiply and use black color?

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Pointyman
Post  Post subject: Re: Yun's Mouse Character Collection  |  Posted: Fri Feb 22, 2013 7:50 am

Joined: Wed Dec 05, 2012 10:42 pm
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Both actually, on several occasions. Still looking into it.


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