3ds MAX environment and atmospherics with FurryBall RT
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Author:  neanddus [ Sun Dec 31, 2017 3:35 pm ]
Post subject:  3ds MAX environment and atmospherics with FurryBall RT

Hello FurryBall team.

Im particularly excited about your rendering software, witch i think is really usefull and can achieve great results very fast.

However, i've tested the fee trial plugin on 3ds_max 2015, and im not shure how can i render atmospherics, meaning; volume fog, volume light, fog, environment fog etc...

I've found out that the glow and glare effects, work's great with the plugin render settings, but how about the others i mentioned?
Does the plug in has a separeted "aerial perspective" type of effect, or multiple effects like that? I cant find any on the post process tab or render settings inside max, and i've tried to render the fog and volume light built in Max effects with FurryBall, and nothing works, apart from the post process i've mentioned.

So is there a work around for this? Personaly, i would be happy with just volume light and aerial perspective, to have choices in depth and atmosphere.
So if Im purchasing the plug in for 3dsMAX, I have to be shure that those features are implemented and fully working.

Thank you, and my wishes of the best for FurryBall team.

Author:  Jan_Tomanek [ Mon Jan 01, 2018 1:52 pm ]
Post subject:  Re: 3ds MAX environment and atmospherics with FurryBall RT

No sorry - there is just basic fog on camera.
Other advanced volumetric effects are working just in Maya in FLUIDS.

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