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Dear users,
we are sorry to inform you, that we had to end development of our FurryBall after almost ten years!
We will give FurryBall for free to all users, but without any Maintenace and Support.
Because we have to keep our servers working, we have set the symbolic price 29,- EUR per year.
Hope you will understand us and keep using FurryBall if it fits you.
Thanks for all those nice years with GPU rendering.
Your FurryBall team

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Post  Post subject: 3ds MAX environment and atmospherics with FurryBall RT  |  Posted: Sun Dec 31, 2017 3:35 pm

Joined: Sun Dec 31, 2017 2:54 pm
Posts: 1

Hello FurryBall team.

Im particularly excited about your rendering software, witch i think is really usefull and can achieve great results very fast.

However, i've tested the fee trial plugin on 3ds_max 2015, and im not shure how can i render atmospherics, meaning; volume fog, volume light, fog, environment fog etc...

I've found out that the glow and glare effects, work's great with the plugin render settings, but how about the others i mentioned?
Does the plug in has a separeted "aerial perspective" type of effect, or multiple effects like that? I cant find any on the post process tab or render settings inside max, and i've tried to render the fog and volume light built in Max effects with FurryBall, and nothing works, apart from the post process i've mentioned.

So is there a work around for this? Personaly, i would be happy with just volume light and aerial perspective, to have choices in depth and atmosphere.
So if Im purchasing the plug in for 3dsMAX, I have to be shure that those features are implemented and fully working.

Thank you, and my wishes of the best for FurryBall team.

Post  Post subject: Re: 3ds MAX environment and atmospherics with FurryBall RT  |  Posted: Mon Jan 01, 2018 1:52 pm
User avatar

Joined: Tue Oct 27, 2009 11:03 pm
Posts: 1607
Location: Prague - Czech republic

No sorry - there is just basic fog on camera.
Other advanced volumetric effects are working just in Maya in FLUIDS.

Thank you for contacting us.
If you have any further questions, please do not hesitate to contact us.

All the Best

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