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How to submit 3DS Max problem

Please the first try this simple steps:

Be sure that you use the latest graphics card drivers before you post your problem.
Please follow these steps for submitting your problems to FurryBall forum - it will help faster solve your problem.
1) Send your System Info - 3DS Max version, FurryBall version, graphics cards, CPU, RAM etc.
2) Send whole log from 3DS Max console (under main menu Script->Console...)
3) Describe deeply your problem. If your FurryBall STOPPED rendering, describe what was changed in your computer (new hardware, new software installation)
4) You can also send simple example (picture or scene)
Also be sure that you read FAQ

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Post  Post subject: 3ds MAX environment and atmospherics with FurryBall RT  |  Posted: Sun Dec 31, 2017 3:35 pm

Joined: Sun Dec 31, 2017 2:54 pm
Posts: 1

Hello FurryBall team.

Im particularly excited about your rendering software, witch i think is really usefull and can achieve great results very fast.

However, i've tested the fee trial plugin on 3ds_max 2015, and im not shure how can i render atmospherics, meaning; volume fog, volume light, fog, environment fog etc...

I've found out that the glow and glare effects, work's great with the plugin render settings, but how about the others i mentioned?
Does the plug in has a separeted "aerial perspective" type of effect, or multiple effects like that? I cant find any on the post process tab or render settings inside max, and i've tried to render the fog and volume light built in Max effects with FurryBall, and nothing works, apart from the post process i've mentioned.

So is there a work around for this? Personaly, i would be happy with just volume light and aerial perspective, to have choices in depth and atmosphere.
So if Im purchasing the plug in for 3dsMAX, I have to be shure that those features are implemented and fully working.

Thank you, and my wishes of the best for FurryBall team.

Post  Post subject: Re: 3ds MAX environment and atmospherics with FurryBall RT  |  Posted: Mon Jan 01, 2018 1:52 pm
User avatar

Joined: Tue Oct 27, 2009 11:03 pm
Posts: 1606
Location: Prague - Czech republic

No sorry - there is just basic fog on camera.
Other advanced volumetric effects are working just in Maya in FLUIDS.

Thank you for contacting us.
If you have any further questions, please do not hesitate to contact us.

All the Best

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