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CoCoNO
Post  Post subject: Bump Mapping not workingin 3ds max 2018/2014  |  Posted: Wed Oct 04, 2017 11:21 pm

Joined: Thu Nov 17, 2016 9:59 pm
Posts: 3

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I've been trying to make bump mapping work but I haven't been able to

Ill attach is my setup and the result that I've got
Attachment:
Setup.PNG
Setup.PNG [ 116.16 KiB | Viewed 316 times ]

Attachment:
Result.PNG
Result.PNG [ 84.77 KiB | Viewed 316 times ]


I have tried bump maps, normal maps with and without the normal bump node but the result appears to be the same

Best regards


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Jan_Tomanek
Post  Post subject: Re: Bump Mapping not workingin 3ds max 2018/2014  |  Posted: Thu Oct 05, 2017 11:35 am
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Joined: Tue Oct 27, 2009 11:03 pm
Posts: 1567
Location: Prague - Czech republic

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Did you try connect Normal map too?

BTW, do you have select enable Bump pam feature in render settings?

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All the Best
Jan


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mkdis
Post  Post subject: Re: Bump Mapping not workingin 3ds max 2018/2014  |  Posted: Thu Oct 05, 2017 4:24 pm

Joined: Thu Oct 05, 2017 4:18 pm
Posts: 1

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Bump mapping is also not working for me in 3ds max, and I do have Bump enabled in the Features.
Displacement also doesn't seem to work.

Running 3ds max 2017 on an i7, 32 gb ram, nvidia geforce 970, drivers up to date.

EDIT - I got displacement working by adding the Furryball Mesh modifier and making sure displacement and subdivision were enabled.
Still no bump map though.


Last edited by mkdis on Thu Oct 05, 2017 11:39 pm, edited 1 time in total.


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CoCoNO
Post  Post subject: Re: Bump Mapping not workingin 3ds max 2018/2014  |  Posted: Thu Oct 05, 2017 6:09 pm

Joined: Thu Nov 17, 2016 9:59 pm
Posts: 3

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Jan_Tomanek wrote:
Did you try connect Normal map too?

BTW, do you have select enable Bump pam feature in render settings?



yep i have tried using both normal maps and bump maps

also i have the enable bump checked on render settings


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CoCoNO
Post  Post subject: Re: Bump Mapping not workingin 3ds max 2018/2014  |  Posted: Mon Nov 06, 2017 7:52 am

Joined: Thu Nov 17, 2016 9:59 pm
Posts: 3

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Sooo, nothing? can you replicate the bug? im i missing something?


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