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It is currently Fri Dec 04, 2020 3:21 am

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Dear users,
we are sorry to inform you, that we had to end development of our FurryBall after almost ten years!
We will give FurryBall for free to all users, but without any Maintenace and Support.
Because we have to keep our servers working, we have set the symbolic price 29,- EUR per year.
Hope you will understand us and keep using FurryBall if it fits you.
Thanks for all those nice years with GPU rendering.
Your FurryBall team

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Post  Post subject: Re: furryball RT 1.5 doesn't initialize in C4D R19  |  Posted: Thu Jan 04, 2018 1:53 pm

Joined: Thu Oct 20, 2016 8:34 pm
Posts: 7

Well since you have access to the developer version Maxon might have told you when they expect to release it.
The bug report was from C4D but the errors refers to Furryball. My other plugins seem to work.

Post  Post subject: Re: furryball RT 1.5 doesn't initialize in C4D R19  |  Posted: Fri Jan 05, 2018 9:32 am
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Joined: Tue Oct 27, 2009 11:03 pm
Posts: 1607
Location: Prague - Czech republic

We have like plugin developer access to the latest Cinemas, but that's all. :cry:
But all log errors are from the Cinema application - if there is a problem with FurryBall, the plugin will crash. When is the problem is in Cinema, try to send this issue to Maxon.

BTW, did you use some older version of Cinema? - It works for us with the VERY old PRE RELEASE and also with the latest one. Maybee, there can be the problem in exact version Cinema you are using.

Thank you for contacting us.
If you have any further questions, please do not hesitate to contact us.

All the Best

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