FurryBall
http://aaa-studio.cz/furryballforum/

Substance Painter / Export settings to Furry Ball
http://aaa-studio.cz/furryballforum/viewtopic.php?f=38&t=5482
Page 1 of 1

Author:  Bloch [ Tue Apr 11, 2017 1:57 am ]
Post subject:  Substance Painter / Export settings to Furry Ball

Hello my first post here.

I am trying to export my materials to Cinema 4D / FurryBall RT but i am having some problems mapping the materials because i need to know exactly which RGBs/Greys are needed and for which channels (Diffuse, Base Color, Glossiness, Metallic, Normal, etc etc)

There is no information online, at all.

Has any of you sucessfully exported textures into FurryBall ?

These are the export settings>

Attachments:
File comment: Substance Painter Settings
2017-04-10 18_56_22-.png
2017-04-10 18_56_22-.png [ 56.47 KiB | Viewed 957 times ]

Author:  Jan_Tomanek [ Tue Apr 11, 2017 5:53 am ]
Post subject:  Re: Substance Painter / Export settings to Furry Ball

I'm not sure if I really understand your problem, but FurryBall use same maps as any other render.
So for example if you use settings for Arnold for example and after export you will connect your exported textures to FurryBall material - all will perfectly works...

Author:  Bloch [ Tue Apr 11, 2017 6:43 am ]
Post subject:  Re: Substance Painter / Export settings to Furry Ball

Substance includes Iray as a previ and i dont seem to match it with Furry Ball i can get close by playing with the lightning and adjusting the maps but not close enough.

Have you guys used Substance Painter with FurryBall ?

It can export any imaginable map texture but the challenge comes when you need to find the right texture for the right channel. Call it, non standard language between applications.

Can you help me with this?

Attachments:
mattest.OBJ [5.62 MiB]
Downloaded 39 times
File comment: IRay
2017-04-10 23_34_17-Substance Painter 2.4.1 - star.png
2017-04-10 23_34_17-Substance Painter 2.4.1 - star.png [ 2.09 MiB | Viewed 951 times ]

Author:  Jan_Tomanek [ Tue Apr 11, 2017 8:39 am ]
Post subject:  Re: Substance Painter / Export settings to Furry Ball

No we didn't use Substance Painter - but it's stanalone soft...

In Cinema and Maya FurryBall supports ALL STANDARD material textures (DIFFUSE, SPECULAR, BUMP...) so just connect your exported textures to same connection in FurryBall material.
Or you can use BASIC CINEMA material and export to it / FurryBall can render it.
If you use Maya, you can export to Maya material or Arnold material too.

Page 1 of 1 All times are UTC + 1 hour [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/