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Dear users,
we are sorry to inform you, that we had to end development of our FurryBall after almost ten years!
We will give FurryBall for free to all users, but without any Maintenace and Support.
Because we have to keep our servers working, we have set the symbolic price 29,- EUR per year.
Hope you will understand us and keep using FurryBall if it fits you.
Thanks for all those nice years with GPU rendering.
Your FurryBall team

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Post  Post subject: Viewport renderer not updating properly.  |  Posted: Mon Sep 05, 2016 8:24 am

Joined: Fri Aug 19, 2016 12:09 pm
Posts: 1

Hi all, new here!

So I'm in the process of evaluating FurryBall for C4D with a view to purchasing the permanent licence. So far I'm impressed with the potential here. The problem I have is the the viewport updates erratically. Sometimes it updates in realtime, sometimes I have to click inside the viewport to get an updated but still incomplete rendered frame, and sometimes it just arbitrarily stops updating... Can anyone shed some light on this?


Post  Post subject: Re: Viewport renderer not updating properly.  |  Posted: Mon Sep 05, 2016 8:33 am
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Joined: Fri Aug 13, 2010 10:30 am
Posts: 794

it is hard to say, some events are easy to detect, otherwise some are hard to detect and it can cause some rebuilding of FurryBall structures (slow update) or no updates. If you have problem with not updated scene, you can click on Refresh preview button in FurryBall View window or click on button in FurryBall main menu->Utils->Refresh.

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