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How to submit Cinema 4D problem

Please the first try this simple steps:

Be sure that you use the latest graphics card drivers before you post your problem.
Please follow these steps for submitting your problems to FurryBall forum - it will help faster solve your problem.
1) Send your System Info - Cinema 4D version, FurryBall version, graphics cards, CPU, RAM etc.
2) Send whole log from Cinema4D console (under main menu Script->Console...)
3) Describe deeply your problem. If your FurryBall STOPPED rendering, describe what was changed in your computer (new hardware, new software installation)
4) You can also send simple example (picture or scene)
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Post  Post subject: Textures don't follow C4D mapping  |  Posted: Tue Aug 02, 2016 9:43 am

Joined: Fri Jul 08, 2016 1:10 am
Posts: 7

If I set a texture to map via cubic, Spherical, UVW etc in C4D's texture mapping dropdown, nothing seems to change. Can I not align textures using C4D's native texture adjustment tools? Do I have to UV map every single object to get textures aligned/shifted? That seems a bit counterproductive.

Post  Post subject: Re: Textures don't follow C4D mapping  |  Posted: Thu Aug 04, 2016 8:10 am
User avatar

Joined: Tue Oct 27, 2009 11:03 pm
Posts: 1606
Location: Prague - Czech republic

Yes, you are right. It's very hard to implement this Cinema specification. In Cinema, you can have different mapping not just for texture, but for whole material.
Because FurryBall was evolved from Maya interface - and there is nothing like that - Furryball is not ready for that. :cry:

Thank you for contacting us.
If you have any further questions, please do not hesitate to contact us.

All the Best

Post  Post subject: Re: Textures don't follow C4D mapping  |  Posted: Fri Aug 05, 2016 11:27 pm

Joined: Fri Jul 08, 2016 1:10 am
Posts: 7

I see. Well hopefully it will be a feature in an upcoming release. For now I do like prototyping with furryball just to see an estimation of how the global illumination will work, I just don't know if I could use it in production due to the feature limitations and my workflow. I'd like to see more control for material alignment outside of UV mapping. ;)

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