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How to submit Maya problem

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Please follow these steps for submitting your problems to FurryBall forum - it will help faster solve your problem.
1) Send your System Info - Maya version, FurryBall version, graphics cards, CPU, RAM etc.
2) Send whole log from Maya output window
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Post  Post subject: Trouble rendering nParticles  |  Posted: Sat Nov 18, 2017 9:55 pm

Joined: Sat Nov 18, 2017 9:42 pm
Posts: 1


I'm interested in purchasing Furryball but so far not having much luck with what I need it for

Trying the free version currently but having difficulties rendering nParticles

This is in a fresh Maya 2018 scene (64bit, 980TI) with a default nParticle emitter

Essentially regardless of particle type the results never match the Maya Viewport 2.0 results

It says in the documentation that "FurryBall supports both SW and HW types of particles and adds further custom settings in the Particle Attributes Node" - where do I find the "Particles Attributes Node"? Apparently I should select the particles and add it via the Furryball menu, but I see no option for adding a node in that menu.

What am I missing here?



furryballmaya.jpg [ 384.07 KiB | Viewed 1303 times ]
Post  Post subject: Re: Trouble rendering nParticles  |  Posted: Sun Nov 19, 2017 1:10 pm
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Joined: Tue Oct 27, 2009 11:03 pm
Posts: 1607
Location: Prague - Czech republic

In Particle Attribute, there is also FurryBall bookmark with some extra settings.

But, all the parameters of particle are not 100% supported, because it's not possible. There is small chance, that you take example from library and it will look exact SAME as Maya render, but almost all is possible to make with FurryBall settings, you just have to tune it little bit.

Thank you for contacting us.
If you have any further questions, please do not hesitate to contact us.

All the Best

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