View unanswered posts
View active topics
It is currently Fri Mar 23, 2018 11:19 am

*  Forum rules
How to submit Maya problem

Please the first try this simple steps:

Be sure that you use the latest graphics card drivers before you post your problem.
Please follow these steps for submitting your problems to FurryBall forum - it will help faster solve your problem.
1) Send your System Info - Maya version, FurryBall version, graphics cards, CPU, RAM etc.
2) Send whole log from Maya output window
3) Describe deeply your problem. If your FurryBall STOPPED rendering, describe what was changed in your computer (new hardware, new software installation)
4) You can also send simple example (picture or scene)
Also be sure that you read FAQ

Author Message
Post  Post subject: Trouble rendering nParticles  |  Posted: Sat Nov 18, 2017 9:55 pm

Joined: Sat Nov 18, 2017 9:42 pm
Posts: 1


I'm interested in purchasing Furryball but so far not having much luck with what I need it for

Trying the free version currently but having difficulties rendering nParticles

This is in a fresh Maya 2018 scene (64bit, 980TI) with a default nParticle emitter

Essentially regardless of particle type the results never match the Maya Viewport 2.0 results

It says in the documentation that "FurryBall supports both SW and HW types of particles and adds further custom settings in the Particle Attributes Node" - where do I find the "Particles Attributes Node"? Apparently I should select the particles and add it via the Furryball menu, but I see no option for adding a node in that menu.

What am I missing here?



furryballmaya.jpg [ 384.07 KiB | Viewed 684 times ]
Post  Post subject: Re: Trouble rendering nParticles  |  Posted: Sun Nov 19, 2017 1:10 pm
User avatar

Joined: Tue Oct 27, 2009 11:03 pm
Posts: 1593
Location: Prague - Czech republic

In Particle Attribute, there is also FurryBall bookmark with some extra settings.

But, all the parameters of particle are not 100% supported, because it's not possible. There is small chance, that you take example from library and it will look exact SAME as Maya render, but almost all is possible to make with FurryBall settings, you just have to tune it little bit.

Thank you for contacting us.
If you have any further questions, please do not hesitate to contact us.

All the Best

Display posts from previous:  Sort by  
Print view

Who is online
Users browsing this forum: No registered users and 5 guests
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Jump to:   

Delete all board cookies | The team | All times are UTC + 1 hour [ DST ]

Powered by phpBB® Forum Software © phpBB Group
DAJ Glass 2 template created by Dustin Baccetti