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Dear users,
we are sorry to inform you, that we had to end development of our FurryBall after almost ten years!
We will give FurryBall for free to all users, but without any Maintenace and Support.
Because we have to keep our servers working, we have set the symbolic price 29,- EUR per year.
Hope you will understand us and keep using FurryBall if it fits you.
Thanks for all those nice years with GPU rendering.
Your FurryBall team

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Dmitri
Post  Post subject: Trouble rendering nParticles  |  Posted: Sat Nov 18, 2017 9:55 pm

Joined: Sat Nov 18, 2017 9:42 pm
Posts: 1

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Hi

I'm interested in purchasing Furryball but so far not having much luck with what I need it for

Trying the free version currently but having difficulties rendering nParticles

This is in a fresh Maya 2018 scene (64bit, 980TI) with a default nParticle emitter

Essentially regardless of particle type the results never match the Maya Viewport 2.0 results

It says in the documentation that "FurryBall supports both SW and HW types of particles and adds further custom settings in the Particle Attributes Node" - where do I find the "Particles Attributes Node"? Apparently I should select the particles and add it via the Furryball menu, but I see no option for adding a node in that menu.

What am I missing here?

thanks,

Dmitri


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Jan_Tomanek
Post  Post subject: Re: Trouble rendering nParticles  |  Posted: Sun Nov 19, 2017 1:10 pm
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Joined: Tue Oct 27, 2009 11:03 pm
Posts: 1607
Location: Prague - Czech republic

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In Particle Attribute, there is also FurryBall bookmark with some extra settings.

But, all the parameters of particle are not 100% supported, because it's not possible. There is small chance, that you take example from library and it will look exact SAME as Maya render, but almost all is possible to make with FurryBall settings, you just have to tune it little bit.

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Thank you for contacting us.
If you have any further questions, please do not hesitate to contact us.

All the Best
Jan


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