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blastframe
Post  Post subject: Using a Ramp with Toon Material Color  |  Posted: Wed Dec 28, 2016 10:44 am

Joined: Thu Nov 13, 2014 6:06 am
Posts: 11

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Hello,
I would like to create a Toon Material that uses a different Diffuse color correlating to each of Selected Color stops (similar to the way Maya's native Toon Shaded Brightness Three tone shader behaves). It seems like, when I assign a ramp to the Color node in the Diffuse Channel, the color knots don't connect to the Selected Color - which seem to be driving the Luminance.
Attachment:
File comment: FurryBall Toon Material
Color.PNG
Color.PNG [ 14.46 KiB | Viewed 3931 times ]

Attachment:
File comment: Maya's Toon Shaded Brightness Three tone shader
MayaToon.PNG
MayaToon.PNG [ 16.94 KiB | Viewed 3931 times ]


Is it possible to control the colors for the different stops? I'd like to be able to do something like this.
Attachment:
File comment: Desired Result
Example.png
Example.png [ 32.9 KiB | Viewed 3931 times ]


Thank you! :)


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Jan_Tomanek
Post  Post subject: Re: Using a Ramp with Toon Material Color  |  Posted: Wed Dec 28, 2016 4:09 pm
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Joined: Tue Oct 27, 2009 11:03 pm
Posts: 1607
Location: Prague - Czech republic

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You can add color in multiplier of course.
Make white main color and put any color to each color on gray ramp - like in maya default Toon shader.
You can use texture too.
Look into help - all is described here deeply.

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blastframe
Post  Post subject: Re: Using a Ramp with Toon Material Color  |  Posted: Wed Dec 28, 2016 6:41 pm

Joined: Thu Nov 13, 2014 6:06 am
Posts: 11

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Jan_Tomanek wrote:
You can add color in multiplier of course.
Make white main color and put any color to each color on gray ramp - like in maya default Toon shader.
You can use texture too.
Look into help - all is described here deeply.


Thank you for the reply.

I did read the help on the Toon Material but didn't see the White Color technique. That sounds like what I need! Thank you very much :)


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