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Post  Post subject: AO_issue  |  Posted: Mon May 30, 2016 6:07 pm

Joined: Tue Mar 22, 2016 7:38 pm
Posts: 31

I am having an issue with rendering an AO layer. It seems to be due to subdivisions. My model is low res, with smooth preview turned on. Normally, I haven't had any issues rendering with FB and smooth preview, even with an AO render. But now I am getting some weird artifacts.

This is the AO render with smooth preview on and subdivisions checked on in the render node. You can see around the neck and underside of the hat and on the characters ear and so on, where the AO disappears.

AO_issue1.jpg [ 157.33 KiB | Viewed 9900 times ]

This is a render with subdivisions checked off in the render node. The AO renders fine, but it is low res.

AO_issue2.jpg [ 139.99 KiB | Viewed 9900 times ]

I've tried checking on subdivisions in the FB settings of the geometry, but that doesn't help.

Post  Post subject: Re: AO_issue  |  Posted: Tue May 31, 2016 8:35 am
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Joined: Fri Aug 13, 2010 10:30 am
Posts: 794

please check normals and tangents. You can render also normal pass to check if it is correct.

Post  Post subject: Re: AO_issue  |  Posted: Fri Jun 03, 2016 9:46 pm

Joined: Tue Mar 22, 2016 7:38 pm
Posts: 31

Everything looks fine to me. Here is a close up of just the hat's normals and tangents. They all seem to be correct, I think. Your thoughts?

AO_issue3.jpg [ 1.99 MiB | Viewed 9883 times ]

Post  Post subject: Re: AO_issue  |  Posted: Sat Jun 04, 2016 6:01 am
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Joined: Tue Oct 27, 2009 11:03 pm
Posts: 1607
Location: Prague - Czech republic

Turn on Normal pass in FurryBall, to see it.
Also be sure you have UV on object.

Thank you for contacting us.
If you have any further questions, please do not hesitate to contact us.

All the Best

Post  Post subject: Re: AO_issue  |  Posted: Wed Jun 15, 2016 6:43 pm

Joined: Tue Mar 22, 2016 7:38 pm
Posts: 31

Thanks, the issue was that the UV's were not mapped on the geometry with solid colors. Once I mapped the UV's, the AO pass works perfect.

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