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Dear users,
we are sorry to inform you, that we had to end development of our FurryBall after almost ten years!
We will give FurryBall for free to all users, but without any Maintenace and Support.
Because we have to keep our servers working, we have set the symbolic price 29,- EUR per year.
Hope you will understand us and keep using FurryBall if it fits you.
Thanks for all those nice years with GPU rendering.
Your FurryBall team

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Filmovy uzel
Post  Post subject: CZECH ONLY - Alfa  |  Posted: Fri Jun 10, 2016 5:13 pm

Joined: Wed Apr 06, 2016 11:40 am
Posts: 38

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Zdravim,

mame drobny problém s renderingem alfa masky u plochych objektu. Mame texturu s alfou, zapnutou transparency i stiny, a vidíme ve Furryballu krome vrzeneho stinu i drobny stin od planu, na kterem je textura hozena. Silnejsi chyba se zobrazi v pripade, ze plane v modelu ohneme. Cim to muze byt? V příloze posilame otisk obrazovky.

Predem diky,
Pavel


Attachments:
Problem stiny.jpg
Problem stiny.jpg [ 281.14 KiB | Viewed 7026 times ]
Problem stiny.jpg
Problem stiny.jpg [ 281.14 KiB | Viewed 7026 times ]
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Jan_Smejkal
Post  Post subject: Re: Alfa  |  Posted: Sun Jun 12, 2016 8:57 pm
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Joined: Fri Aug 13, 2010 10:30 am
Posts: 794

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Zkuste v materialu v nastaveni transparency dat shadow attenuation na nulu. Nemam ted pri sobe pocitac, abych to vyzkousel, ale asi to bude ono.


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Filmovy uzel
Post  Post subject: Re: Alfa  |  Posted: Wed Jun 15, 2016 2:42 pm

Joined: Wed Apr 06, 2016 11:40 am
Posts: 38

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Bohuzel jsme zkousli ten shadow attenuation a nic to nedela. Je problém, ze používáme normalni lambert??

Diky,
Pavel


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