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Dear users,
we are sorry to inform you, that we had to end development of our FurryBall after almost ten years!
We will give FurryBall for free to all users, but without any Maintenace and Support.
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Thanks for all those nice years with GPU rendering.
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Post  Post subject: FB command to resolve output file name  |  Posted: Fri Jun 03, 2016 7:05 am
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Joined: Fri Aug 17, 2012 8:23 am
Posts: 89

I'm upgrading my custom deadline scripts to integrate FB, and was wondering if there was a command I could use that would translate the variables (including custom ones added in '') of the file output path?
Something like:

fbTransformFilename("$RENDER_FOLDER/$ELEMENT_NAME_$CAMERA_TRANSFORM_$RENDER_LAYER.$PASS.#", camera='MainShape',scene='S:\C2iStudios\C2i\Projects\gDVE\scenes\Sq01\Sh04\components\Ani\Sh04_Ani.mb',layer='Fb',pass=0)

and it would return (note that $RENDER_FOLDER and $ELEMENT_NAME are custom variables added in '' that stay the same for all passes):

Reason I need something like this is so that when you right click on a completed job in deadline there's an option to view the resulting images.

Post  Post subject: Re: FB command to resolve output file name  |  Posted: Fri Jun 03, 2016 8:49 am
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Joined: Fri Aug 13, 2010 10:30 am
Posts: 794

Hi, it exists, however some variables cannot be translated because it is render specific (it can be changed during rendering without Maya interaction)

Result: C:/Users/JanSmejkal/Documents/maya/projects/default/scenes/examples/Untitled/furryBallRenderSettingsDefault/defaultRenderLayer/$CAMERA/$CAMERA_TRANSFORM/$PASS/$FB_VERSION/$EXPORT_DIR/#

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