View unanswered posts
View active topics
It is currently Tue Jul 16, 2019 5:05 am


*  Forum rules
Dear users,
we are sorry to inform you, that we had to end development of our FurryBall after almost ten years!
We will give FurryBall for free to all users, but without any Maintenace and Support.
Because we have to keep our servers working, we have set the symbolic price 29,- EUR per year.
Hope you will understand us and keep using FurryBall if it fits you.
Thanks for all those nice years with GPU rendering.
Your FurryBall team

Author Message
ymangolds
Post  Post subject: FB command to resolve output file name  |  Posted: Fri Jun 03, 2016 7:05 am
User avatar

Joined: Fri Aug 17, 2012 8:23 am
Posts: 89

Offline
I'm upgrading my custom deadline scripts to integrate FB, and was wondering if there was a command I could use that would translate the variables (including custom ones added in 'furryBallEnvVarUser.py') of the file output path?
Something like:

Code:
fbTransformFilename("$RENDER_FOLDER/$ELEMENT_NAME_$CAMERA_TRANSFORM_$RENDER_LAYER.$PASS.#", camera='MainShape',scene='S:\C2iStudios\C2i\Projects\gDVE\scenes\Sq01\Sh04\components\Ani\Sh04_Ani.mb',layer='Fb',pass=0)

and it would return (note that $RENDER_FOLDER and $ELEMENT_NAME are custom variables added in 'furryBallEnvVarUser.py' that stay the same for all passes):
Code:
S:\C2i\Projects\gDVE\renders\3D\Sq01Sh04\Ani\Sq01Sh04_Ani_Main_Fb.Beauty.#


Reason I need something like this is so that when you right click on a completed job in deadline there's an option to view the resulting images.


Top
Jan_Smejkal
Post  Post subject: Re: FB command to resolve output file name  |  Posted: Fri Jun 03, 2016 8:49 am
User avatar

Joined: Fri Aug 13, 2010 10:30 am
Posts: 794

Offline
Hi, it exists, however some variables cannot be translated because it is render specific (it can be changed during rendering without Maya interaction)
Code:
furryBallConvertEnvVars("$MAYA_PROJECT/$SCENE_NAME/$RENDER_SETTINGS/$RENDER_LAYER/$CAMERA/$CAMERA_TRANSFORM/$PASS/$FB_VERSION/$EXPORT_DIR/#")

Result: C:/Users/JanSmejkal/Documents/maya/projects/default/scenes/examples/Untitled/furryBallRenderSettingsDefault/defaultRenderLayer/$CAMERA/$CAMERA_TRANSFORM/$PASS/$FB_VERSION/$EXPORT_DIR/#


Top
Display posts from previous:  Sort by  
Print view

Who is online
Users browsing this forum: No registered users and 7 guests
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Jump to:   
cron

Delete all board cookies | The team | All times are UTC + 1 hour [ DST ]

Powered by phpBB® Forum Software © phpBB Group
DAJ Glass 2 template created by Dustin Baccetti