View unanswered posts
View active topics
It is currently Tue Jul 23, 2019 11:56 pm


*  Forum rules
Dear users,
we are sorry to inform you, that we had to end development of our FurryBall after almost ten years!
We will give FurryBall for free to all users, but without any Maintenace and Support.
Because we have to keep our servers working, we have set the symbolic price 29,- EUR per year.
Hope you will understand us and keep using FurryBall if it fits you.
Thanks for all those nice years with GPU rendering.
Your FurryBall team

Author Message
jakopus
Post  Post subject: Realistic rendering  |  Posted: Tue May 31, 2016 1:21 pm

Joined: Sun Nov 30, 2014 2:33 pm
Posts: 50

Offline
Hallo there Furryball team!
Your renderer is really great and FAST. ;) Yet, it is different from other rederers such as Mental Ray when it comes to realistic rendering. For example, with "Physical sun and sky" feature Mental Ray makes it really realistic, whereas Furryball with direction light and area light (together with "Indirect Diffuse" feature on), the image doesn't look as realistic as the one rendered with Mental Ray at all.
I found this image in Your gallery and it looks really awesome considering that it was rendered with Furryball. I would like to know what lights You used for this (for example Directonal light...) and what are their attributes like, and what Furryball features you used (such as Indirect Diffuse, Reflections...).


Attachments:
BudhaRaytracing-logo.jpg
BudhaRaytracing-logo.jpg [ 533.53 KiB | Viewed 8165 times ]
Top
Jan_Tomanek
Post  Post subject: Re: Realistic rendering  |  Posted: Tue May 31, 2016 2:06 pm
User avatar

Joined: Tue Oct 27, 2009 11:03 pm
Posts: 1607
Location: Prague - Czech republic

Offline
There is nothing special with this image and FurryBall has same possibilities like Mental. Even more, because indirect lighting in Mental is by photon maps, but in FurryBall there is pathtracing which is more realistic at all... ;)
Probably you don't have turned on indirect light, specular, number of bounces, etc...
Look on our tutorial to know, how use FurryBall.

BTW, we don't have physical sky, but you can use any HDRI map to get same effect.

_________________
Thank you for contacting us.
If you have any further questions, please do not hesitate to contact us.

All the Best
Jan


Top
jakopus
Post  Post subject: Re: Realistic rendering  |  Posted: Tue May 31, 2016 9:29 pm

Joined: Sun Nov 30, 2014 2:33 pm
Posts: 50

Offline
Hi!
Yes, I know it can render as Mental ray, and even better. :) But I only don't know how to achieve it. I did use indirect light and all, but obviously there is something missing. Here I'll give you 2 pictures, the one rendered with Mental ray, and the other with Furryball.


Attachments:
File comment: Here you can see what lights and what Furryball features I used
Furryball settings.jpg
Furryball settings.jpg [ 284.77 KiB | Viewed 8154 times ]
File comment: This one is rendered with Furryball, and here it looks kind of strange
Furryball.jpg
Furryball.jpg [ 810.5 KiB | Viewed 8154 times ]
File comment: This image is rendered pretty fast (~1 min) and I used Physical sun adn sky, and area light with mia poral light to to increase the brightness
Mental ray.jpg
Mental ray.jpg [ 731.67 KiB | Viewed 8154 times ]
Top
Jan_Smejkal
Post  Post subject: Re: Realistic rendering  |  Posted: Wed Jun 01, 2016 8:10 am
User avatar

Joined: Fri Aug 13, 2010 10:30 am
Posts: 794

Offline
Hi,
increase light intensity for directional light, use ramp shader in environment map (if you want to use same colors as MR) and allow environment map in indirect diffuse/indirect specular (by diffuse weight and specular weight attributes in environment map node). If you want to use also specular, it is better to use FurryBall dome light instead of allowing indirect diffuse/indirect specular in environment map.


Top
jakopus
Post  Post subject: Re: Realistic rendering  |  Posted: Wed Jun 01, 2016 9:31 am

Joined: Sun Nov 30, 2014 2:33 pm
Posts: 50

Offline
Thank you Jan!
Now it looks much more better. :D
But it took a while to render, and I had to increase diffuse ray because it was noisy because of indirect diffuse. You can see, this took 84.8 sec to render, and the one with Mental Ray around 60 sec.


Attachments:
Furryball.jpg
Furryball.jpg [ 294.74 KiB | Viewed 8141 times ]
Top
Jan_Tomanek
Post  Post subject: Re: Realistic rendering  |  Posted: Wed Jun 01, 2016 9:34 am
User avatar

Joined: Tue Oct 27, 2009 11:03 pm
Posts: 1607
Location: Prague - Czech republic

Offline
Depend on your GPU and the settings of course... Also you can use noise filter etc...
But you have to read help and look into our tutorials.

This is support forum and NOT "How to do it" Sorry - it this time we will have no time for another development. ;) Or some other users can help you here probably.

_________________
Thank you for contacting us.
If you have any further questions, please do not hesitate to contact us.

All the Best
Jan


Top
Jan_Tomanek
Post  Post subject: Re: Realistic rendering  |  Posted: Wed Jun 01, 2016 11:45 am
User avatar

Joined: Tue Oct 27, 2009 11:03 pm
Posts: 1607
Location: Prague - Czech republic

Offline
BTW -you don't have a main light (sun) there like in Mental.

_________________
Thank you for contacting us.
If you have any further questions, please do not hesitate to contact us.

All the Best
Jan


Top
jakopus
Post  Post subject: Re: Realistic rendering  |  Posted: Wed Jun 01, 2016 1:09 pm

Joined: Sun Nov 30, 2014 2:33 pm
Posts: 50

Offline
Yeah ok, thank you!


Top
Display posts from previous:  Sort by  
Print view

Who is online
Users browsing this forum: No registered users and 7 guests
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Jump to:   
cron

Delete all board cookies | The team | All times are UTC + 1 hour [ DST ]

Powered by phpBB® Forum Software © phpBB Group
DAJ Glass 2 template created by Dustin Baccetti