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Dear users,
we are sorry to inform you, that we had to end development of our FurryBall after almost ten years!
We will give FurryBall for free to all users, but without any Maintenace and Support.
Because we have to keep our servers working, we have set the symbolic price 29,- EUR per year.
Hope you will understand us and keep using FurryBall if it fits you.
Thanks for all those nice years with GPU rendering.
Your FurryBall team

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cgpower2008
Post  Post subject: about hide obj or template shape  |  Posted: Wed May 25, 2016 10:00 am

Joined: Mon Nov 30, 2015 11:32 am
Posts: 67

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hi i found furryball will calculate the hide obj in maya ,and some group was hide or template also be calculated.

canyou do some optimise for the sence make sure the fb calculat fast for the hiding obj and the obj camera cant see

and also i tryed turned off render stats fb still do some math.
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:lol:


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Jan_Smejkal
Post  Post subject: Re: about hide obj or template shape  |  Posted: Thu May 26, 2016 8:37 am
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Joined: Fri Aug 13, 2010 10:30 am
Posts: 794

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Hi,
It isn't so easy as it look, because of instances. However we can add it to our todo plan.


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cgpower2008
Post  Post subject: Re: about hide obj or template shape  |  Posted: Thu May 26, 2016 11:26 am

Joined: Mon Nov 30, 2015 11:32 am
Posts: 67

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Jan_Smejkal wrote:
Hi,
It isn't so easy as it look, because of instances. However we can add it to our todo plan.

when will you upgrade your soft next.we need fast rendering. :?: :lol:


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Jan_Smejkal
Post  Post subject: Re: about hide obj or template shape  |  Posted: Thu Jun 02, 2016 2:50 pm
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Joined: Fri Aug 13, 2010 10:30 am
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We added it in today release.


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cgpower2008
Post  Post subject: Re: about hide obj or template shape  |  Posted: Fri Jun 03, 2016 5:27 am

Joined: Mon Nov 30, 2015 11:32 am
Posts: 67

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Jan_Smejkal wrote:
We added it in today release.

:lol: thank you! :lol:
we will test it later hope it can decrease rendering time


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