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Dear users,
we are sorry to inform you, that we had to end development of our FurryBall after almost ten years!
We will give FurryBall for free to all users, but without any Maintenace and Support.
Because we have to keep our servers working, we have set the symbolic price 29,- EUR per year.
Hope you will understand us and keep using FurryBall if it fits you.
Thanks for all those nice years with GPU rendering.
Your FurryBall team

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cgpower2008
Post  Post subject: about specular on maya hair  |  Posted: Wed May 18, 2016 5:03 am

Joined: Mon Nov 30, 2015 11:32 am
Posts: 67

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your hair shader use uv lengh to control the position on the hair
but when we use different lengh hair to the same hair shader,we get wrong specular ,it is do not have a unified position .

how can we fix it :?:


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Jan_Smejkal
Post  Post subject: Re: about specular on maya hair  |  Posted: Wed May 18, 2016 8:45 am
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Joined: Fri Aug 13, 2010 10:30 am
Posts: 794

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Hi,
it hard to say, specular itself isn't controlled by hair UV, however specular texture is controlled by hair UV or specular shift is controlled by hair normal. Also with different lengths of hair will be a different rotation.


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