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Dear users,
we are sorry to inform you, that we had to end development of our FurryBall after almost ten years!
We will give FurryBall for free to all users, but without any Maintenace and Support.
Because we have to keep our servers working, we have set the symbolic price 29,- EUR per year.
Hope you will understand us and keep using FurryBall if it fits you.
Thanks for all those nice years with GPU rendering.
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Fire39
Post  Post subject: Wrap Deformer  |  Posted: Sun May 01, 2016 1:06 am

Joined: Fri Jan 29, 2016 7:29 pm
Posts: 33

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Hi : )

I have problem, when I use wrap deformer, the object which is "driver" won't render in furryball.

http://i.imgur.com/TbJDJ87.png


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Jan_Tomanek
Post  Post subject: Re: Wrap Deformer  |  Posted: Sun May 01, 2016 8:23 am
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Joined: Tue Oct 27, 2009 11:03 pm
Posts: 1607
Location: Prague - Czech republic

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Please write deeper your scenario - it's not clear from your image.

Sphere under plane is polygon object with wire deformer on it?

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Fire39
Post  Post subject: Re: Wrap Deformer  |  Posted: Sun May 01, 2016 10:41 am

Joined: Fri Jan 29, 2016 7:29 pm
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Yes, sphere is deforming plane, but doesn't matter what object it is. Just useing wrap deformer, object disappear.


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Jan_Tomanek
Post  Post subject: Re: Wrap Deformer  |  Posted: Mon May 02, 2016 7:44 am
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Location: Prague - Czech republic

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I try it and you are right, but as I tried it's normal. This object become deformer and is it no more clasical polygonal object. Look on Maya render, or Mental - this object is also not rendered anymore by those renderers...

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Fire39
Post  Post subject: Re: Wrap Deformer  |  Posted: Mon May 02, 2016 12:07 pm

Joined: Fri Jan 29, 2016 7:29 pm
Posts: 33

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Ok, thanks, i know how to fix it.
For some reason Maya is turning off primary visibility (and other things) in objectshape with wrap deformer on it...

Image

PS: any news about sgen color? ; D


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