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Dear users,
we are sorry to inform you, that we had to end development of our FurryBall after almost ten years!
We will give FurryBall for free to all users, but without any Maintenace and Support.
Because we have to keep our servers working, we have set the symbolic price 29,- EUR per year.
Hope you will understand us and keep using FurryBall if it fits you.
Thanks for all those nice years with GPU rendering.
Your FurryBall team

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cgpower2008
Post  Post subject: dose FB not supported Shared memory anymore?  |  Posted: Fri Apr 29, 2016 10:27 am

Joined: Mon Nov 30, 2015 11:32 am
Posts: 67

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whe the gpu memory is full itis crash now.

but the old ver support use shared RAM,
and why FB not support both cpu and gpu calculation sametimes? openal?

now our maya file seems that when i switch to FB view,it cost 30 sec
but when i render it cost about 2 minute on the background render. why?

and there is a file comeout with every maya file.
Quote:
Object does not exist
Method: addExtensionAttribute
Class: MNodeClass
Object does not exist
Method: addExtensionAttribute
Class: MNodeClass
Object does not exist
Method: addExtensionAttribute
Class: MNodeClass
Object is incompatible with this method
Method: findPlug
Class: MFnDependencyNode
Object is incompatible with this method
Method: findPlug
Class: MFnDependencyNode


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Jan_Smejkal
Post  Post subject: Re: dose FB not supported Shared memory anymore?  |  Posted: Fri Apr 29, 2016 10:36 am
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Joined: Fri Aug 13, 2010 10:30 am
Posts: 794

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cgpower2008 wrote:
whe the gpu memory is full itis crash now.

but the old ver support use shared RAM,
and why FB not support both cpu and gpu calculation sametimes? openal?
It isn't possible.
cgpower2008 wrote:
now our maya file seems that when i switch to FB view,it cost 30 sec
but when i render it cost about 2 minute on the background render. why?
You didn't write what version of FurryBall do you use, however I think, that this doesn't occur in FurryBall RT 1.3 where we rewrite whole rendering pipeline.
cgpower2008 wrote:
and there is a file comeout with every maya file.
Also you didn't write what version of Maya do you use. Probably some older than 2012?


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