FurryBall
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about FBlight and maya hairs in RT!
http://aaa-studio.cz/furryballforum/viewtopic.php?f=35&t=5264
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Author:  cgpower2008 [ Thu Apr 21, 2016 3:52 am ]
Post subject:  about FBlight and maya hairs in RT!

hi,
1)how can i use lightlink in new RT between maya hairs and fblight or maya light?

2)the lightlink editer didnot show them both.

3)the set can't add attribute anymore?
4)how the Occ render with bump?

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Author:  Jan_Smejkal [ Thu Apr 21, 2016 8:04 am ]
Post subject:  Re: about FBlight and maya hairs in RT!

Hi,
it is question for some Maya user how to add Maya hair into relationship editor...

It is same problem like here viewtopic.php?f=35&t=5260#p12264
However I don't know, why adding set for Maya hair don't work.
Maybe someone know how to do it (it isn't FurryBall issue, but common Maya issue).

cgpower2008 wrote:
4)how the Occ render with bump?
I don't understand, what do you mean.

Author:  cgpower2008 [ Thu Apr 21, 2016 11:28 am ]
Post subject:  Re: about FBlight and maya hairs in RT!

thank you!
i found both fblight and hair need a maya obj/light in the set so that lightlink editer can add in auto!

4)is about bump normal displacement ,which canrender in AO pass? or fb support them all?

Author:  Jan_Smejkal [ Thu Apr 21, 2016 11:41 am ]
Post subject:  Re: about FBlight and maya hairs in RT!

cgpower2008 wrote:
4)is about bump normal displacement ,which canrender in AO pass? or fb support them all?
Just try it.
FurryBall uses bump normals (bump node with bump/tangent space/object space) and also displacement (displacement node with height or vector displacement) in all passes, so also in AO.

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