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Dear users,
we are sorry to inform you, that we had to end development of our FurryBall after almost ten years!
We will give FurryBall for free to all users, but without any Maintenace and Support.
Because we have to keep our servers working, we have set the symbolic price 29,- EUR per year.
Hope you will understand us and keep using FurryBall if it fits you.
Thanks for all those nice years with GPU rendering.
Your FurryBall team

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knownic
Post  Post subject: Re: Shave and haircut  |  Posted: Wed Apr 27, 2016 5:54 pm

Joined: Tue Oct 11, 2011 7:36 pm
Posts: 183
Location: London

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sorry..still not working..
Here are 2 more screen grabs.. shows I have made 2 plane,s one of which I put shave hair on other is base.
I create maya point light and 3 X FB area lights.
In one make a new set in outline and in relationship editor I drag all lights into that set.
In the other I drag all lights into existing shave1 set.
I make sure that shave1 attribute/FB/ shader has FB hair material..and in sats has 'use maya light linking" selected .. I tried 'link all' but same thing happens.
Not possible to make shave hair receive only one light.. If I have plain plane all works as expected.

In both examples I am trying to light base plane and shave with only blue and spheres in red and green. As you see shave gets all colours....


Attachments:
screen grab for FB v2 set in outlook.JPG
screen grab for FB v2 set in outlook.JPG [ 131.12 KiB | Viewed 3745 times ]
screen grab for FB v2 set in lightlink.JPG
screen grab for FB v2 set in lightlink.JPG [ 177.28 KiB | Viewed 3745 times ]
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Jan_Tomanek
Post  Post subject: Re: Shave and haircut  |  Posted: Wed Apr 27, 2016 6:29 pm
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Joined: Tue Oct 27, 2009 11:03 pm
Posts: 1607
Location: Prague - Czech republic

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Did you read what we wrote you DEEPLY?

1) In shave shape node you must change Light linking attribute (under section FurryBall->Render Stats) to Use Maya light linking
2) Select shaveHair shape (or transform) and create set for it (from Maya menu Create->Sets->set)
3) If you want to use light linking with FurryBall lights, you must add some dummy Maya light into scene (for example ambient light and set color to black)
4) Now you can do light links between shaveHair and any of lights in Relationship Editor
5) You can also unlink all objects from dummy ambient light (it isn't necessary)

There is NOT WRITTEN any "DRAG light into set" - Just in Lightlinking editor connect ANY LIGHT and your NEW SHAVE set. As is on image we sent you.

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