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Dear users,
we are sorry to inform you, that we had to end development of our FurryBall after almost ten years!
We will give FurryBall for free to all users, but without any Maintenace and Support.
Because we have to keep our servers working, we have set the symbolic price 29,- EUR per year.
Hope you will understand us and keep using FurryBall if it fits you.
Thanks for all those nice years with GPU rendering.
Your FurryBall team

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steppenwolf2000
Post  Post subject: FurryBall RT Free Version  |  Posted: Sat Apr 16, 2016 11:36 am

Joined: Mon Mar 07, 2016 7:56 pm
Posts: 9

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Hi Guys,

After using FB Free Version I tested the full Version. Now, after one month, my testing time has expired and I changed my version again to FB RT. I'm wondering why I have now the watermarks in all views and the watermarks doesn't disappear after a certain time in final render. Have you changed your policies again?

When I try using FB RT Free Credits I'm getting the following error:
Load data from Maya ...
Updating dirty nodes ...
Updating dirty nodes done.
Load data from Maya done.
Render ...
// Error: line 1: ZlibDecompressor: header decoding error
//


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Jan_Tomanek
Post  Post subject: Re: FurryBall RT Free Version  |  Posted: Sat Apr 16, 2016 11:52 am
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Joined: Tue Oct 27, 2009 11:03 pm
Posts: 1607
Location: Prague - Czech republic

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Yes, in RT 1.3 we changed all FREE version policy:
http://furryball.aaa-studio.eu/newsletter/122

This "// Error: line 1: ZlibDecompressor: header decoding" error can appear when you have no connection to our server.
Be sure you have not blocked (Maya or Cinema) by some firewall or some program.

_________________
Thank you for contacting us.
If you have any further questions, please do not hesitate to contact us.

All the Best
Jan


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steppenwolf2000
Post  Post subject: Re: FurryBall RT Free Version  |  Posted: Sat Apr 16, 2016 1:38 pm

Joined: Mon Mar 07, 2016 7:56 pm
Posts: 9

Offline
OK, Thank you


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