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Dear users,
we are sorry to inform you, that we had to end development of our FurryBall after almost ten years!
We will give FurryBall for free to all users, but without any Maintenace and Support.
Because we have to keep our servers working, we have set the symbolic price 29,- EUR per year.
Hope you will understand us and keep using FurryBall if it fits you.
Thanks for all those nice years with GPU rendering.
Your FurryBall team

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cgpower2008
Post  Post subject: about big file!  |  Posted: Mon Feb 01, 2016 8:56 am

Joined: Mon Nov 30, 2015 11:32 am
Posts: 67

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i tested a file with about 1350000 faces
and lots of 4k tex in it

the furryball crushed

what can i do to reduce the file ?

maybe i use the 2k tex?

by the way

our tex was made by ps and save as jpeg,I think the size of the map is not very good, and some more than 20MB

is there a format good for furryball? dds?


Attachments:
啊啊啊.png
啊啊啊.png [ 2.73 KiB | Viewed 7698 times ]
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cgpower2008
Post  Post subject: Re: about big file!  |  Posted: Mon Feb 01, 2016 9:13 am

Joined: Mon Nov 30, 2015 11:32 am
Posts: 67

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i have test 2k tex and it works which i conversed by ACDSee

i think the problem was the tex was not standard jpeg which made by PS and it covers to furryball format become very big


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Jan_Smejkal
Post  Post subject: Re: about big file!  |  Posted: Mon Feb 01, 2016 9:35 am
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Joined: Fri Aug 13, 2010 10:30 am
Posts: 794

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Hi,
FurryBall must have all textures as raw data, so it doesn't depend on image format compression - 300 KB jpeg or 100 KB png with same format (RGB8) and same resolution (for example 4096x4096) have same memory consumption (4096x4096 pixels * 3 channels * 1 byte per channel = 48 MB).


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cgpower2008
Post  Post subject: Re: about big file!  |  Posted: Thu Apr 21, 2016 12:39 pm

Joined: Mon Nov 30, 2015 11:32 am
Posts: 67

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Jan_Smejkal wrote:
Hi,
FurryBall must have all textures as raw data, so it doesn't depend on image format compression - 300 KB jpeg or 100 KB png with same format (RGB8) and same resolution (for example 4096x4096) have same memory consumption (4096x4096 pixels * 3 channels * 1 byte per channel = 48 MB).



about cache on disk,why cause so big tex?

if it's the same big in the VRAM?

cani open it to find which tex made it?

and i also got some small tex cache lessthan all the tex i used


Attachments:
{E2BB2F98-03FB-427C-83CA-90546BC27DDB}.jpg
{E2BB2F98-03FB-427C-83CA-90546BC27DDB}.jpg [ 69.13 KiB | Viewed 7575 times ]
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