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knownic
Post  Post subject: render nodes working but not rendering older scene.  |  Posted: Sat Jun 02, 2018 8:21 pm

Joined: Tue Oct 11, 2011 7:36 pm
Posts: 183
Location: London

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So now when I setup to render my latest scene but older version (which I need!) is not rendering in the viewport or externally..
The output window has same info on both old and new scenes.
Both scenes became unresponsive when trying to close them.
If I make a simple scene with just sphere's it renders out ok...see below.
Any ideas??


Initialized VP2.0 renderer {
Version : 6.3.16.4. Feature Level 4.
Adapter : GeForce GTX 1080 Ti/PCIe/SSE2
Vendor ID: 4318. Device ID : 6918
Driver : .
API : OpenGL V.4.6.
Max texture size : 32768 * 32768.
Max tex coords : 8
Shader versions supported (Vertex: 4, Geometry: 4, Pixel 4).
Shader compiler profile : (Best card profile)
Active stereo support available : 0
GPU Memory Limit : 11264 MB.
CPU Memory Limit: 15510.2 MB.
}
OpenCL evaluator is attempting to initialize OpenCL.
OpenCL evaluator failed to initialize clew.
Turtle Renderer 2016.0.0
Running Turtle startup script

I just created a simple scene of spheres but mutliplied up to over 1 million edges and Tris etc. Rendered out a single light in 2.7 seconds.
This is the output window.

Initialized VP2.0 renderer {
Version : 6.3.16.4. Feature Level 4.
Adapter : GeForce GTX 1080 Ti/PCIe/SSE2
Vendor ID: 4318. Device ID : 6918
Driver : .
API : OpenGL V.4.6.
Max texture size : 32768 * 32768.
Max tex coords : 8
Shader versions supported (Vertex: 4, Geometry: 4, Pixel 4).
Shader compiler profile : (Best card profile)
Active stereo support available : 0
GPU Memory Limit : 11264 MB.
CPU Memory Limit: 15510.2 MB.
}
OpenCL evaluator is attempting to initialize OpenCL.
OpenCL evaluator failed to initialize clew.

Thanks for help....


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