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Dear users,
we are sorry to inform you, that we had to end development of our FurryBall after almost ten years!
We will give FurryBall for free to all users, but without any Maintenace and Support.
Because we have to keep our servers working, we have set the symbolic price 29,- EUR per year.
Hope you will understand us and keep using FurryBall if it fits you.
Thanks for all those nice years with GPU rendering.
Your FurryBall team

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knownic
Post  Post subject: Poly plane lighting flag  |  Posted: Tue Apr 24, 2018 2:56 pm

Joined: Tue Oct 11, 2011 7:36 pm
Posts: 183
Location: London

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Hi.. Is there any way I can create a poly plane that I can use as a lighting flag say with an spot light that I can the vary how much light it lets through..So create a shadow on a object that is 50% shadow not 100%... so in example we would see whole of circle from spot but half would be less bright,..

Thanks


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viewport flag example rendered.PNG
viewport flag example rendered.PNG [ 13.43 KiB | Viewed 913 times ]
viewport flag example.PNG
viewport flag example.PNG [ 5.44 KiB | Viewed 913 times ]
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knownic
Post  Post subject: Re: Poly plane lighting flag  |  Posted: Tue Apr 24, 2018 3:22 pm

Joined: Tue Oct 11, 2011 7:36 pm
Posts: 183
Location: London

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oh I just remembered..switch transparency on... Works perfectly


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