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hgarrou
Post  Post subject: Clean FB nodes Feature request  |  Posted: Tue Aug 30, 2016 3:06 pm

Joined: Tue Dec 01, 2009 10:18 am
Posts: 115

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Because Furryball evolved so quickly, I return from year to year to revise last year's content, mad with prior versions of furry ball 2, 3 4 etc.
I think this is a feature-worthy idea....

It would be useful to have a simple (possibly one-click) utility for cleaning out old FB nodes from a scene, and making it current for the installed version.

It would need to:
remove old global render nodes and replace them with the current version node
remove old texture nodes, but swap them out for the newer ones with all the connections maintained
etc....

Another alternative feature would be a simple utility to strip all FB from a scene with a click.
Textures could just be reassigned to Lambert1

What do you think? Any hopes of such a utility in the future?


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Jan_Tomanek
Post  Post subject: Re: Clean FB nodes Feature request  |  Posted: Wed Aug 31, 2016 7:57 am
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Joined: Tue Oct 27, 2009 11:03 pm
Posts: 1555
Location: Prague - Czech republic

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Not a bad idea. :ugeek:

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