Preserving furryBallEnvironmentMap
Page 1 of 1

Author:  hgarrou [ Sat Jul 30, 2016 4:01 pm ]
Post subject:  Preserving furryBallEnvironmentMap

Is there a way to protect the Map I use for furryBallEnvironmentMap?
When I remove unused nodes in Maya UV editor, Maya does not consider the Maps I use for furryBallEnvironmentMap to be used, so it deletes them.

Should I be working around this issue or is this a feature request for FBRT?

Author:  Jan_Tomanek [ Sat Jul 30, 2016 8:35 pm ]
Post subject:  Re: Preserving furryBallEnvironmentMap

I'm afraid it's not possible to protect 3rd party plugins from this Maya "Clean".

Author:  hgarrou [ Sun Jul 31, 2016 9:29 pm ]
Post subject:  Re: Preserving furryBallEnvironmentMap

I thought I'd write my own script to detect which textures have a connection "furryBallEnvironmentMapShape1.fbBackground.", connect it to Lambert1, and then run the clean command and delete my connection.

BUT the clean unused command likes to kill "furryBallEnvironmentMapShape1" and leave the transform node "furryBallEnvironmentMap" without a shape node.\

I would be nice to have a FB utility that cleans the textures of unused. Imports and workflow often leave me with a number of unused nodes.

Page 1 of 1 All times are UTC + 1 hour [ DST ]
Powered by phpBB® Forum Software © phpBB Group