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hgarrou
Post  Post subject: Preserving furryBallEnvironmentMap  |  Posted: Sat Jul 30, 2016 4:01 pm

Joined: Tue Dec 01, 2009 10:18 am
Posts: 115

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Is there a way to protect the Map I use for furryBallEnvironmentMap?
When I remove unused nodes in Maya UV editor, Maya does not consider the Maps I use for furryBallEnvironmentMap to be used, so it deletes them.

Should I be working around this issue or is this a feature request for FBRT?


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Jan_Tomanek
Post  Post subject: Re: Preserving furryBallEnvironmentMap  |  Posted: Sat Jul 30, 2016 8:35 pm
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Joined: Tue Oct 27, 2009 11:03 pm
Posts: 1555
Location: Prague - Czech republic

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I'm afraid it's not possible to protect 3rd party plugins from this Maya "Clean".

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hgarrou
Post  Post subject: Re: Preserving furryBallEnvironmentMap  |  Posted: Sun Jul 31, 2016 9:29 pm

Joined: Tue Dec 01, 2009 10:18 am
Posts: 115

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I thought I'd write my own script to detect which textures have a connection "furryBallEnvironmentMapShape1.fbBackground.", connect it to Lambert1, and then run the clean command and delete my connection.

BUT the clean unused command likes to kill "furryBallEnvironmentMapShape1" and leave the transform node "furryBallEnvironmentMap" without a shape node.\

I would be nice to have a FB utility that cleans the textures of unused. Imports and workflow often leave me with a number of unused nodes.


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