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Filmovy uzel
Post  Post subject: DONE - material furryball alpha/trasparence  |  Posted: Wed Jun 08, 2016 11:00 am

Joined: Wed Apr 06, 2016 11:40 am
Posts: 38

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Dobry den,

rad bych se vas zeptal, jestli je mozne zobrazit furryball material s alphou/transparency ve viewportu2 v maya 2016 tak aby fungoval spravne?
Pouzivame transparency ve furryball materialu pro furryball render a potrebovali bychom videt alphu/transparency i ve viewportu 2.0.


Diky


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Jan_Smejkal
Post  Post subject: Re: material furryball alpha/trasparence  |  Posted: Wed Jun 08, 2016 11:31 am
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Joined: Fri Aug 13, 2010 10:30 am
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V render settings nodu přepněte na Alpha pass (http://aaa-studio.cz/furryballRThelp/maya/index.html?RenderPasses.html). Můžete si vytvořit i nový render settings node a pak jen mezi nimi přepínat.


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Filmovy uzel
Post  Post subject: Re: material furryball alpha/trasparence  |  Posted: Wed Jun 08, 2016 11:53 am

Joined: Wed Apr 06, 2016 11:40 am
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Jan_Smejkal wrote:
V render settings nodu přepněte na Alpha pass (http://aaa-studio.cz/furryballRThelp/maya/index.html?RenderPasses.html). Můžete si vytvořit i nový render settings node a pak jen mezi nimi přepínat.


Jeste bychom se chteli vas zeptat, jestli je mozne zobrazit alphu/transparency s lambert materialem z Mayi 2016 ve furryballu RT renderu?

Posilam screenshoty (pouzity material lambert z Maya 2016) :


Attachments:
furryball RT.jpg
furryball RT.jpg [ 58.35 KiB | Viewed 3282 times ]
maya_v2.0.jpg
maya_v2.0.jpg [ 59.65 KiB | Viewed 3282 times ]
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Jan_Smejkal
Post  Post subject: Re: material furryball alpha/trasparence  |  Posted: Wed Jun 08, 2016 12:01 pm
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Dle obrázku máte nastavení pro výstup do souboru. Pro viewport musíte přepnout pass v aktuálním render setting nodu.


Attachments:
renderSettings.png
renderSettings.png [ 137.82 KiB | Viewed 3281 times ]
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Filmovy uzel
Post  Post subject: Re: material furryball alpha/trasparence  |  Posted: Wed Jun 08, 2016 12:31 pm

Joined: Wed Apr 06, 2016 11:40 am
Posts: 38

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Jan_Smejkal wrote:
Dle obrázku máte nastavení pro výstup do souboru. Pro viewport musíte přepnout pass v aktuálním render setting nodu.


Jeste musim pripomenout, ze mame textury s alphou/transparency (png soubory, ktere obsahuji alfu). Jsou to placate objekty. Jde nam o to, abychom nemuseli prehazovat materialy z viewportu - lambert mat. do FB RT furryball materialu.

Posilam vysledek z alphy. Stale to neni ono. V beauty passu se nezobrazuje obrazek se "skrytou" alphou.

zatim jsme problem vyresili. stacilo dat u Features Transparency on. Zatim diky za pomoc. :)


Attachments:
aplha.jpg
aplha.jpg [ 48.02 KiB | Viewed 3280 times ]
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