Hi,
FurryBall 4.8: Network rendering is only remote rendering - you must have installed FurryBall with valid license on server side (and on this computer you must start FurryBall server from FurryBall.exe application). On client side (where you have Maya) you can have installed FurryBall as client only and you can connect via FurryBall menu.
FurryBall RT: There doesn't exist network rendering as in FurryBall 4.8. So if you want to render into files on another computer, you must have a valid FurryBall license on another computer. If you use batch rendering (using backburner), than yes, you must have also Maya installed on another computer.
Another option is rendering via FurryBall standalone. However this feature is only in beta version in newest FurryBall release and it can be changed without backward compatibility in future releases.
To render via standalone, you must export FurryBall scene (under output settings in Common render settings for FurryBall renderer).
Attachment:
export.png [ 51.1 KiB | Viewed 21303 times ]
Rendering of exported scene must be actually run only from windows command line (you can also do it in backburner). It isn't documented yet, but for basic rendering is simple:
Code:
c:\Program Files\FurryBall\bin\FurryBallStandalone.exe "FOLDER WITH EXPORTED SCENE"
Where
FOLDER WITH EXPORTED SCENE must contain render_options.fbr file (created while you export scene).