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Questions about ray trace features in furry ball rt ?
http://aaa-studio.cz/furryballforum/viewtopic.php?f=30&t=4963
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Author:  Andy Gee [ Tue Oct 06, 2015 5:30 pm ]
Post subject:  Questions about ray trace features in furry ball rt ?

Hi

I am thinking of getting furry ball rt, I haven't used it since version 4 and I just wanted to ask does furry ball rt support all ray trace features ? The last time I asked it didn't support caustics from glass and water.

Also have the passes system been revamped at all the passes from version 4 were a little difficult for our compositor to put together.

thanks

andy@rjdm.com

Author:  Jan_Tomanek [ Wed Oct 07, 2015 6:33 am ]
Post subject:  Re: Questions about ray trace features in furry ball rt ?

Yes all raytrace features are supported.
Caustic is not supported like a feature, but it works naturally when you use Indirect lighting, but it's very "hungry" for number of rays.
Render passes was completely redesigned, so try if it will fits you.
When you will have any problem, contact us and we will try to repair it.

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