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*  Forum rules
How to submit your problem
Be sure that you use the latest graphics card drivers before you post your problem.
Be sure that all benchmarks proceeded without errors.
Please follow these steps for submitting your problems to FurryBall forum - it will help faster solve your problem.
1) Send System Info from Error Reporting from FurryBall standalone application (under menu Help->Error reporting)
2) If benchmark failed, send your Log from FurryBall standalone application (under menu Help->Logs)
3) Describe deeply your problem. If your FurryBall STOPPED rendering, describe what was changed in your computer (new hardware, new software installation)
4) You can also send simple example (picture or scene)
Also be sure that you readed FAQ

Author Message
Yolo
Post  Post subject: Black screen  |  Posted: Sat Aug 22, 2015 4:48 pm

Joined: Sat Aug 22, 2015 4:43 pm
Posts: 1

Offline
I install FurryBall trial in Cinema 4D, render and FurryBall view is black screen, please help :cry: :cry:


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Jan_Smejkal
Post  Post subject: Re: Black screen  |  Posted: Mon Aug 24, 2015 8:20 am
User avatar

Joined: Fri Aug 13, 2010 10:30 am
Posts: 794

Offline
How to submit Cinema4D problem
Be sure that you use the latest graphics card drivers before you post your problem.
Be sure that all benchmarks proceeded without errors.
Please follow these steps for submitting your problems to FurryBall forum - it will help faster solve your problem.
1) Send System Info from Error Reporting from FurryBall standalone application (under menu Help->Error reporting)
2) Send whole log from Cinema4D console (under main menu Script->Console...)
3) Send Cinema4D version
4) Describe deeply your problem. If your FurryBall STOPPED rendering, describe what was changed in your computer (new hardware, new software installation)
5) You can also send simple example (picture or scene)
Also be sure that you readed FAQ


Top
pasha4ur
Post  Post subject: Re: Black screen  |  Posted: Wed Dec 09, 2015 3:18 pm

Joined: Wed Dec 09, 2015 2:15 pm
Posts: 2

Offline
Hi

I'm learning 3d (Cinema )

Phenom 2 x4 3,6 ghz, 12gb ram, gtx 460 hawk 1gb (almost ) with drivers 358.87(04.11.2015)

Win 7 x64 , Cinema R15.037

I have problem with this file: pasha4ur.org.ua/temp/doc6.c4d

Render - black screen
FurryBall View - crash drivers and cinema

If I create new simple scene - all renders fine.

Quote:
Main window initialized.

cmd: settings -set -hwnd 722886

cmd: settings -set -log 0

cmd: settings -get -standaloneVersion
{0}

cmd: info -fbName
{FurryBall RT}

cmd: info -fbVersion
{1.1.3853}

cmd: info -pluginPath
{P:\Program Files\FurryBall RT\}

cmd: info -appDataPath
{C:\Users\admin\AppData\Local\FurryBallRT\}

cmd: settings -get -isRunSetup
{0}

cmd: info -fbVersion
{1.1.3853}
Load license data.
Load settings data.

cmd: info -cardNames
{NVIDIA GeForce GTX 460,1024,0,2,1}

cmd: settings -get -cards
{0}

cmd: settings -get -textureCachePath
{W:/FurryBallRT/Cache/}

cmd: settings -get -presetsPath
13:58:47.415|<FurryBall> Running in trial mode.

cmd: settings -set -hwnd 722886
{W:/FurryBallRT/RenderNodePresets/}

cmd: settings -get -updateNotification

cmd: licensing -hwid
{0}

cmd: settings -set -cards 0
{zPEJB4zJ6Usx0pWStTFScDqanZqZO767THc3xri7x7s_QT_AxcrCJdBtVfJVdFdmtlm5Z7q9Ojs-QT7BxEFGxcZJSsnMzErNnqe397kRo6NyvbdD}

cmd: info -fbVersion
{1.1.3853}
Read newsletter email...

cmd: settings -set -updateNotification 0
Read newsletter email done.

cmd: benchmark
13:58:59.081|<FurryBall> Render from standalone ...
13:58:59.081|<FurryBall> Render frame 1 ...
13:58:59.081|<FurryBall> Render settings AO ...
13:58:59.081|<FurryBall> Render camera perspShape ...
13:58:59.082|<FurryBall> Loading scene ...
13:59:07.652|<FurryBall> Render ...
13:59:07.652|<FurryBall> Ray Tracing ...
13:59:07.748|<FurryBall> Prepare Render ...
13:59:09.055|<FurryBall> Prepare Render done.
13:59:10.825|<FurryBall> Creating subdivision pCylinderShape1[79] ...
13:59:10.827|<FurryBall> Creating subdivision pCylinderShape1[79] done.
13:59:12.099|<FurryBall> Render rays 10/100 ...
13:59:12.099|<FurryBall> Compiling ...
13:59:15.281|<FurryBall> Render rays 10/100 done.
13:59:15.281|<FurryBall> Render rays 20/100 ...
13:59:15.284|<FurryBall> Render rays 20/100 done.
13:59:15.284|<FurryBall> Render rays 30/100 ...
13:59:15.286|<FurryBall> Render rays 30/100 done.
13:59:15.286|<FurryBall> Render rays 40/100 ...
13:59:15.288|<FurryBall> Render rays 40/100 done.
13:59:15.288|<FurryBall> Render rays 50/100 ...
13:59:15.291|<FurryBall> Render rays 50/100 done.
13:59:15.291|<FurryBall> Render rays 60/100 ...
13:59:15.293|<FurryBall> Render rays 60/100 done.
13:59:15.293|<FurryBall> Render rays 70/100 ...
13:59:15.295|<FurryBall> Render rays 70/100 done.
13:59:15.295|<FurryBall> Render rays 80/100 ...
13:59:15.297|<FurryBall> Render rays 80/100 done.
13:59:15.297|<FurryBall> Render rays 90/100 ...
13:59:15.299|<FurryBall> Render rays 90/100 done.
13:59:15.299|<FurryBall> Render rays 100/100 ...
13:59:15.301|<FurryBall> Render rays 100/100 done.
13:59:15.301|<FurryBall> Ray Tracing done.
13:59:15.301|<FurryBall> Render Post-processes ...
13:59:15.305|<FurryBall> Render Post-processes done.
13:59:15.305|<FurryBall> Render done.
13:59:15.346|<FurryBall> Processed file C:\Users\admin\AppData\Local\FurryBallRT\Benchmark/Ferrari-benchmark_(AO)
13:59:15.346|<FurryBall> Render camera perspShape done.
13:59:15.346|<FurryBall> Render settings AO done.
13:59:15.346|<FurryBall> Render frame 1 done.
13:59:15.346|<FurryBall> Render from standalone done.
13:59:15.350|<FurryBall> Render from standalone ...
13:59:15.350|<FurryBall> Render frame 1 ...
13:59:15.350|<FurryBall> Render settings AO ...
13:59:15.350|<FurryBall> Render camera perspShape ...
13:59:15.353|<FurryBall> Loading scene ...
13:59:24.651|<FurryBall> Render ...
13:59:24.651|<FurryBall> Ray Tracing ...
13:59:26.203|<FurryBall> Creating subdivision pCylinderShape1[79] ...
13:59:26.204|<FurryBall> Creating subdivision pCylinderShape1[79] done.
13:59:26.875|<FurryBall> Render rays 10/100 ...
13:59:26.875|<FurryBall> Compiling ...
13:59:30.815|<FurryBall> Render rays 10/100 done.
13:59:30.815|<FurryBall> Render rays 20/100 ...
13:59:32.777|<FurryBall> Render rays 20/100 done.
13:59:32.777|<FurryBall> Render rays 30/100 ...
13:59:34.756|<FurryBall> Render rays 30/100 done.
13:59:34.757|<FurryBall> Render rays 40/100 ...
13:59:36.743|<FurryBall> Render rays 40/100 done.
13:59:36.743|<FurryBall> Render rays 50/100 ...
13:59:38.754|<FurryBall> Render rays 50/100 done.
13:59:38.754|<FurryBall> Render rays 60/100 ...
13:59:40.737|<FurryBall> Render rays 60/100 done.
13:59:40.738|<FurryBall> Render rays 70/100 ...
13:59:42.707|<FurryBall> Render rays 70/100 done.
13:59:42.707|<FurryBall> Render rays 80/100 ...
13:59:44.690|<FurryBall> Render rays 80/100 done.
13:59:44.690|<FurryBall> Render rays 90/100 ...
13:59:46.646|<FurryBall> Render rays 90/100 done.
13:59:46.646|<FurryBall> Render rays 100/100 ...
13:59:48.606|<FurryBall> Render rays 100/100 done.
13:59:48.606|<FurryBall> Ray Tracing done.
13:59:48.606|<FurryBall> Render Post-processes ...
13:59:48.928|<FurryBall> Render Post-processes done.
13:59:48.928|<FurryBall> Render done.
13:59:48.970|<FurryBall> Processed file C:\Users\admin\AppData\Local\FurryBallRT\Benchmark/Ferrari-benchmark_(AO)
13:59:48.970|<FurryBall> Render camera perspShape done.
13:59:48.970|<FurryBall> Render settings AO done.
13:59:48.970|<FurryBall> Render frame 1 done.
13:59:48.970|<FurryBall> Render from standalone done.
13:59:49.735|<FurryBall> Render from standalone ...
13:59:49.736|<FurryBall> Render frame 1 ...
13:59:49.736|<FurryBall> Render settings Direct ...
13:59:49.736|<FurryBall> Render camera perspShape ...
13:59:49.736|<FurryBall> Loading scene ...
13:59:58.446|<FurryBall> Render ...
13:59:58.446|<FurryBall> Ray Tracing ...
13:59:58.463|<FurryBall> Prepare Render ...
13:59:59.155|<FurryBall> Prepare Render done.
14:00:00.530|<FurryBall> Environment map analysis ...
14:00:07.902|<FurryBall> Environment map analysis done.
14:00:08.746|<FurryBall> Creating subdivision pCylinderShape1[79] ...
14:00:08.747|<FurryBall> Creating subdivision pCylinderShape1[79] done.
14:00:09.993|<FurryBall> Render rays 10/100 ...
14:00:09.993|<FurryBall> Compiling ...
14:00:17.393|<FurryBall> Render rays 10/100 done.
14:00:17.393|<FurryBall> Render rays 20/100 ...
14:00:17.397|<FurryBall> Render rays 20/100 done.
14:00:17.397|<FurryBall> Render rays 30/100 ...
14:00:17.401|<FurryBall> Render rays 30/100 done.
14:00:17.401|<FurryBall> Render rays 40/100 ...
14:00:17.405|<FurryBall> Render rays 40/100 done.
14:00:17.405|<FurryBall> Render rays 50/100 ...
14:00:17.409|<FurryBall> Render rays 50/100 done.
14:00:17.409|<FurryBall> Render rays 60/100 ...
14:00:17.413|<FurryBall> Render rays 60/100 done.
14:00:17.413|<FurryBall> Render rays 70/100 ...
14:00:17.417|<FurryBall> Render rays 70/100 done.
14:00:17.417|<FurryBall> Render rays 80/100 ...
14:00:17.420|<FurryBall> Render rays 80/100 done.
14:00:17.421|<FurryBall> Render rays 90/100 ...
14:00:17.424|<FurryBall> Render rays 90/100 done.
14:00:17.424|<FurryBall> Render rays 100/100 ...
14:00:17.428|<FurryBall> Render rays 100/100 done.
14:00:17.428|<FurryBall> Ray Tracing done.
14:00:17.428|<FurryBall> Render Post-processes ...
14:00:17.439|<FurryBall> Render Post-processes done.
14:00:17.439|<FurryBall> Render done.
14:00:17.486|<FurryBall> Processed file C:\Users\admin\AppData\Local\FurryBallRT\Benchmark/Ferrari-benchmark_(Direct)
14:00:17.486|<FurryBall> Render camera perspShape done.
14:00:17.486|<FurryBall> Render settings Direct done.
14:00:17.486|<FurryBall> Render frame 1 done.
14:00:17.486|<FurryBall> Render from standalone done.
14:00:17.487|<FurryBall> Render from standalone ...
14:00:17.487|<FurryBall> Render frame 1 ...
14:00:17.487|<FurryBall> Render settings Direct ...
14:00:17.487|<FurryBall> Render camera perspShape ...
14:00:17.488|<FurryBall> Loading scene ...
14:00:26.197|<FurryBall> Render ...
14:00:26.197|<FurryBall> Ray Tracing ...
14:00:27.906|<FurryBall> Creating subdivision pCylinderShape1[79] ...
14:00:27.907|<FurryBall> Creating subdivision pCylinderShape1[79] done.
14:00:28.591|<FurryBall> Render rays 10/100 ...
14:00:28.591|<FurryBall> Compiling ...
14:00:39.243|<FurryBall> Render rays 10/100 done.
14:00:39.244|<FurryBall> Render rays 20/100 ...
14:00:45.404|<FurryBall> Render rays 20/100 done.
14:00:45.404|<FurryBall> Render rays 30/100 ...
14:00:51.536|<FurryBall> Render rays 30/100 done.
14:00:51.536|<FurryBall> Render rays 40/100 ...
14:00:57.785|<FurryBall> Render rays 40/100 done.
14:00:57.785|<FurryBall> Render rays 50/100 ...
14:01:03.983|<FurryBall> Render rays 50/100 done.
14:01:03.983|<FurryBall> Render rays 60/100 ...
14:01:10.340|<FurryBall> Render rays 60/100 done.
14:01:10.340|<FurryBall> Render rays 70/100 ...
14:01:16.632|<FurryBall> Render rays 70/100 done.
14:01:16.632|<FurryBall> Render rays 80/100 ...
14:01:22.867|<FurryBall> Render rays 80/100 done.
14:01:22.867|<FurryBall> Render rays 90/100 ...
14:01:29.133|<FurryBall> Render rays 90/100 done.
14:01:29.133|<FurryBall> Render rays 100/100 ...
14:01:35.301|<FurryBall> Render rays 100/100 done.
14:01:35.302|<FurryBall> Ray Tracing done.
14:01:35.302|<FurryBall> Render Post-processes ...
14:01:36.070|<FurryBall> Render Post-processes done.
14:01:36.070|<FurryBall> Render done.
14:01:36.131|<FurryBall> Processed file C:\Users\admin\AppData\Local\FurryBallRT\Benchmark/Ferrari-benchmark_(Direct)
14:01:36.131|<FurryBall> Render camera perspShape done.
14:01:36.131|<FurryBall> Render settings Direct done.
14:01:36.131|<FurryBall> Render frame 1 done.
14:01:36.131|<FurryBall> Render from standalone done.
14:01:36.908|<FurryBall> Render from standalone ...
14:01:36.908|<FurryBall> Render frame 1 ...
14:01:36.908|<FurryBall> Render settings Indirect ...
14:01:36.908|<FurryBall> Render camera perspShape ...
14:01:36.908|<FurryBall> Loading scene ...
14:01:45.693|<FurryBall> Render ...
14:01:45.693|<FurryBall> Ray Tracing ...
14:01:45.712|<FurryBall> Prepare Render ...
14:01:46.373|<FurryBall> Prepare Render done.
14:01:47.563|<FurryBall> Environment map analysis ...
14:01:53.545|<FurryBall> Environment map analysis done.
14:01:54.558|<FurryBall> Creating subdivision pCylinderShape1[79] ...
14:01:54.559|<FurryBall> Creating subdivision pCylinderShape1[79] done.
14:01:55.795|<FurryBall> Render rays 12/600 ...
14:01:55.795|<FurryBall> Compiling ...
14:02:30.753|<FurryBall> Compiling ...
14:02:31.014|<FurryBall> Render rays 12/600 done.
14:02:31.014|<FurryBall> Render rays 24/600 ...
14:02:31.018|<FurryBall> Render rays 24/600 done.
14:02:31.019|<FurryBall> Render rays 36/600 ...
14:02:31.022|<FurryBall> Render rays 36/600 done.
14:02:31.022|<FurryBall> Render rays 48/600 ...
14:02:31.026|<FurryBall> Render rays 48/600 done.
14:02:31.026|<FurryBall> Render rays 60/600 ...
14:02:31.030|<FurryBall> Render rays 60/600 done.
14:02:31.030|<FurryBall> Render rays 72/600 ...
14:02:31.034|<FurryBall> Render rays 72/600 done.
14:02:31.034|<FurryBall> Render rays 84/600 ...
14:02:31.037|<FurryBall> Render rays 84/600 done.
14:02:31.038|<FurryBall> Render rays 96/600 ...
14:02:31.041|<FurryBall> Render rays 96/600 done.
14:02:31.041|<FurryBall> Render rays 108/600 ...
14:02:31.045|<FurryBall> Render rays 108/600 done.
14:02:31.045|<FurryBall> Render rays 120/600 ...
14:02:31.048|<FurryBall> Render rays 120/600 done.
14:02:31.049|<FurryBall> Render rays 132/600 ...
14:02:31.053|<FurryBall> Render rays 132/600 done.
14:02:31.053|<FurryBall> Render rays 144/600 ...
14:02:31.058|<FurryBall> Render rays 144/600 done.
14:02:31.058|<FurryBall> Render rays 156/600 ...
14:02:31.062|<FurryBall> Render rays 156/600 done.
14:02:31.062|<FurryBall> Render rays 168/600 ...
14:02:31.067|<FurryBall> Render rays 168/600 done.
14:02:31.067|<FurryBall> Render rays 180/600 ...
14:02:31.071|<FurryBall> Render rays 180/600 done.
14:02:31.071|<FurryBall> Render rays 192/600 ...
14:02:31.076|<FurryBall> Render rays 192/600 done.
14:02:31.076|<FurryBall> Render rays 204/600 ...
14:02:31.080|<FurryBall> Render rays 204/600 done.
14:02:31.081|<FurryBall> Render rays 216/600 ...
14:02:31.084|<FurryBall> Render rays 216/600 done.
14:02:31.084|<FurryBall> Render rays 228/600 ...
14:02:31.088|<FurryBall> Render rays 228/600 done.
14:02:31.088|<FurryBall> Render rays 240/600 ...
14:02:31.092|<FurryBall> Render rays 240/600 done.
14:02:31.092|<FurryBall> Render rays 252/600 ...
14:02:31.097|<FurryBall> Render rays 252/600 done.
14:02:31.097|<FurryBall> Render rays 264/600 ...
14:02:31.101|<FurryBall> Render rays 264/600 done.
14:02:31.101|<FurryBall> Render rays 276/600 ...
14:02:31.104|<FurryBall> Render rays 276/600 done.
14:02:31.104|<FurryBall> Render rays 288/600 ...
14:02:31.108|<FurryBall> Render rays 288/600 done.
14:02:31.108|<FurryBall> Render rays 300/600 ...
14:02:31.112|<FurryBall> Render rays 300/600 done.
14:02:31.112|<FurryBall> Render rays 312/600 ...
14:02:31.116|<FurryBall> Render rays 312/600 done.
14:02:31.116|<FurryBall> Render rays 324/600 ...
14:02:31.120|<FurryBall> Render rays 324/600 done.
14:02:31.120|<FurryBall> Render rays 336/600 ...
14:02:31.124|<FurryBall> Render rays 336/600 done.
14:02:31.124|<FurryBall> Render rays 348/600 ...
14:02:31.128|<FurryBall> Render rays 348/600 done.
14:02:31.128|<FurryBall> Render rays 360/600 ...
14:02:31.131|<FurryBall> Render rays 360/600 done.
14:02:31.132|<FurryBall> Render rays 372/600 ...
14:02:31.135|<FurryBall> Render rays 372/600 done.
14:02:31.135|<FurryBall> Render rays 384/600 ...
14:02:31.139|<FurryBall> Render rays 384/600 done.
14:02:31.139|<FurryBall> Render rays 396/600 ...
14:02:31.142|<FurryBall> Render rays 396/600 done.
14:02:31.142|<FurryBall> Render rays 408/600 ...
14:02:31.146|<FurryBall> Render rays 408/600 done.
14:02:31.146|<FurryBall> Render rays 420/600 ...
14:02:31.150|<FurryBall> Render rays 420/600 done.
14:02:31.150|<FurryBall> Render rays 432/600 ...
14:02:31.154|<FurryBall> Render rays 432/600 done.
14:02:31.154|<FurryBall> Render rays 444/600 ...
14:02:31.157|<FurryBall> Render rays 444/600 done.
14:02:31.158|<FurryBall> Render rays 456/600 ...
14:02:31.161|<FurryBall> Render rays 456/600 done.
14:02:31.161|<FurryBall> Render rays 468/600 ...
14:02:31.165|<FurryBall> Render rays 468/600 done.
14:02:31.165|<FurryBall> Render rays 480/600 ...
14:02:31.169|<FurryBall> Render rays 480/600 done.
14:02:31.169|<FurryBall> Render rays 492/600 ...
14:02:31.174|<FurryBall> Render rays 492/600 done.
14:02:31.174|<FurryBall> Render rays 504/600 ...
14:02:31.178|<FurryBall> Render rays 504/600 done.
14:02:31.178|<FurryBall> Render rays 516/600 ...
14:02:31.182|<FurryBall> Render rays 516/600 done.
14:02:31.182|<FurryBall> Render rays 528/600 ...
14:02:31.186|<FurryBall> Render rays 528/600 done.
14:02:31.186|<FurryBall> Render rays 540/600 ...
14:02:31.189|<FurryBall> Render rays 540/600 done.
14:02:31.189|<FurryBall> Render rays 552/600 ...
14:02:31.193|<FurryBall> Render rays 552/600 done.
14:02:31.193|<FurryBall> Render rays 564/600 ...
14:02:31.197|<FurryBall> Render rays 564/600 done.
14:02:31.197|<FurryBall> Render rays 576/600 ...
14:02:31.200|<FurryBall> Render rays 576/600 done.
14:02:31.201|<FurryBall> Render rays 588/600 ...
14:02:31.204|<FurryBall> Render rays 588/600 done.
14:02:31.204|<FurryBall> Render rays 600/600 ...
14:02:31.208|<FurryBall> Render rays 600/600 done.
14:02:31.208|<FurryBall> Ray Tracing done.
14:02:31.208|<FurryBall> Render Post-processes ...
14:02:31.208|<FurryBall> Noise filter ...
14:02:31.248|<FurryBall> Noise filter done.
14:02:31.248|<FurryBall> Glow ...
14:02:31.249|<FurryBall> Glow done.
14:02:31.249|<FurryBall> Glare ...
14:02:31.266|<FurryBall> Glare done.
14:02:31.271|<FurryBall> Render Post-processes done.
14:02:31.271|<FurryBall> Render done.
14:02:31.330|<FurryBall> Processed file C:\Users\admin\AppData\Local\FurryBallRT\Benchmark/Ferrari-benchmark_(Indirect)
14:02:31.330|<FurryBall> Render camera perspShape done.
14:02:31.330|<FurryBall> Render settings Indirect done.
14:02:31.330|<FurryBall> Render frame 1 done.
14:02:31.330|<FurryBall> Render from standalone done.
14:02:31.332|<FurryBall> Render from standalone ...
14:02:31.332|<FurryBall> Render frame 1 ...
14:02:31.332|<FurryBall> Render settings Indirect ...
14:02:31.332|<FurryBall> Render camera perspShape ...
14:02:31.332|<FurryBall> Loading scene ...
14:02:41.785|<FurryBall> Render ...
14:02:41.785|<FurryBall> Ray Tracing ...
14:02:44.293|<FurryBall> Creating subdivision pCylinderShape1[79] ...
14:02:44.294|<FurryBall> Creating subdivision pCylinderShape1[79] done.
14:02:44.975|<FurryBall> Render rays 12/600 ...
14:02:44.975|<FurryBall> Compiling ...
14:02:49.880|<FurryBall> Compiling ...
14:03:00.011|<FurryBall> Render rays 12/600 done.
14:03:00.011|<FurryBall> Render rays 24/600 ...
14:03:10.267|<FurryBall> Render rays 24/600 done.
14:03:10.267|<FurryBall> Render rays 36/600 ...
14:03:20.565|<FurryBall> Render rays 36/600 done.
14:03:20.565|<FurryBall> Render rays 48/600 ...
14:03:31.018|<FurryBall> Render rays 48/600 done.
14:03:31.019|<FurryBall> Render rays 60/600 ...
14:03:41.337|<FurryBall> Render rays 60/600 done.
14:03:41.338|<FurryBall> Render rays 72/600 ...
14:03:51.615|<FurryBall> Render rays 72/600 done.
14:03:51.615|<FurryBall> Render rays 84/600 ...
14:04:01.918|<FurryBall> Render rays 84/600 done.
14:04:01.919|<FurryBall> Render rays 96/600 ...
14:04:12.190|<FurryBall> Render rays 96/600 done.
14:04:12.191|<FurryBall> Render rays 108/600 ...
14:04:22.506|<FurryBall> Render rays 108/600 done.
14:04:22.506|<FurryBall> Render rays 120/600 ...
14:04:33.155|<FurryBall> Render rays 120/600 done.
14:04:33.155|<FurryBall> Render rays 132/600 ...
14:04:43.511|<FurryBall> Render rays 132/600 done.
14:04:43.511|<FurryBall> Render rays 144/600 ...
14:04:53.811|<FurryBall> Render rays 144/600 done.
14:04:53.811|<FurryBall> Render rays 156/600 ...
14:05:04.323|<FurryBall> Render rays 156/600 done.
14:05:04.323|<FurryBall> Render rays 168/600 ...
14:05:14.613|<FurryBall> Render rays 168/600 done.
14:05:14.613|<FurryBall> Render rays 180/600 ...
14:05:25.034|<FurryBall> Render rays 180/600 done.
14:05:25.034|<FurryBall> Render rays 192/600 ...
14:05:35.423|<FurryBall> Render rays 192/600 done.
14:05:35.424|<FurryBall> Render rays 204/600 ...
14:05:45.793|<FurryBall> Render rays 204/600 done.
14:05:45.793|<FurryBall> Render rays 216/600 ...
14:05:56.064|<FurryBall> Render rays 216/600 done.
14:05:56.064|<FurryBall> Render rays 228/600 ...
14:06:06.405|<FurryBall> Render rays 228/600 done.
14:06:06.405|<FurryBall> Render rays 240/600 ...
14:06:16.785|<FurryBall> Render rays 240/600 done.
14:06:16.785|<FurryBall> Render rays 252/600 ...
14:06:27.206|<FurryBall> Render rays 252/600 done.
14:06:27.206|<FurryBall> Render rays 264/600 ...
14:06:37.511|<FurryBall> Render rays 264/600 done.
14:06:37.511|<FurryBall> Render rays 276/600 ...
14:06:47.802|<FurryBall> Render rays 276/600 done.
14:06:47.802|<FurryBall> Render rays 288/600 ...
14:06:58.078|<FurryBall> Render rays 288/600 done.
14:06:58.078|<FurryBall> Render rays 300/600 ...
14:07:08.451|<FurryBall> Render rays 300/600 done.
14:07:08.451|<FurryBall> Render rays 312/600 ...
14:07:18.711|<FurryBall> Render rays 312/600 done.
14:07:18.711|<FurryBall> Render rays 324/600 ...
14:07:28.944|<FurryBall> Render rays 324/600 done.
14:07:28.944|<FurryBall> Render rays 336/600 ...
14:07:39.236|<FurryBall> Render rays 336/600 done.
14:07:39.236|<FurryBall> Render rays 348/600 ...
14:07:49.672|<FurryBall> Render rays 348/600 done.
14:07:49.672|<FurryBall> Render rays 360/600 ...
14:07:59.972|<FurryBall> Render rays 360/600 done.
14:07:59.972|<FurryBall> Render rays 372/600 ...
14:08:10.247|<FurryBall> Render rays 372/600 done.
14:08:10.247|<FurryBall> Render rays 384/600 ...
14:08:20.527|<FurryBall> Render rays 384/600 done.
14:08:20.527|<FurryBall> Render rays 396/600 ...
14:08:30.828|<FurryBall> Render rays 396/600 done.
14:08:30.828|<FurryBall> Render rays 408/600 ...
14:08:41.237|<FurryBall> Render rays 408/600 done.
14:08:41.237|<FurryBall> Render rays 420/600 ...
14:08:51.483|<FurryBall> Render rays 420/600 done.
14:08:51.483|<FurryBall> Render rays 432/600 ...
14:09:01.712|<FurryBall> Render rays 432/600 done.
14:09:01.712|<FurryBall> Render rays 444/600 ...
14:09:11.892|<FurryBall> Render rays 444/600 done.
14:09:11.892|<FurryBall> Render rays 456/600 ...
14:09:22.206|<FurryBall> Render rays 456/600 done.
14:09:22.206|<FurryBall> Render rays 468/600 ...
14:09:32.489|<FurryBall> Render rays 468/600 done.
14:09:32.489|<FurryBall> Render rays 480/600 ...
14:09:42.743|<FurryBall> Render rays 480/600 done.
14:09:42.743|<FurryBall> Render rays 492/600 ...
14:09:52.969|<FurryBall> Render rays 492/600 done.
14:09:52.969|<FurryBall> Render rays 504/600 ...
14:10:03.277|<FurryBall> Render rays 504/600 done.
14:10:03.277|<FurryBall> Render rays 516/600 ...
14:10:13.569|<FurryBall> Render rays 516/600 done.
14:10:13.569|<FurryBall> Render rays 528/600 ...
14:10:23.835|<FurryBall> Render rays 528/600 done.
14:10:23.835|<FurryBall> Render rays 540/600 ...
14:10:34.103|<FurryBall> Render rays 540/600 done.
14:10:34.103|<FurryBall> Render rays 552/600 ...
14:10:44.353|<FurryBall> Render rays 552/600 done.
14:10:44.353|<FurryBall> Render rays 564/600 ...
14:10:54.708|<FurryBall> Render rays 564/600 done.
14:10:54.708|<FurryBall> Render rays 576/600 ...
14:11:04.981|<FurryBall> Render rays 576/600 done.
14:11:04.981|<FurryBall> Render rays 588/600 ...
14:11:15.248|<FurryBall> Render rays 588/600 done.
14:11:15.248|<FurryBall> Render rays 600/600 ...
14:11:25.527|<FurryBall> Render rays 600/600 done.
14:11:25.527|<FurryBall> Ray Tracing done.
14:11:25.527|<FurryBall> Render Post-processes ...
14:11:25.527|<FurryBall> Noise filter ...
14:11:26.767|<FurryBall> Noise filter done.
14:11:26.767|<FurryBall> Glow ...
14:11:26.809|<FurryBall> Glow done.
14:11:26.809|<FurryBall> Glare ...
14:11:27.665|<FurryBall> Glare done.
14:11:28.818|<FurryBall> Render Post-processes done.
14:11:28.818|<FurryBall> Render done.
14:11:28.870|<FurryBall> Processed file C:\Users\admin\AppData\Local\FurryBallRT\Benchmark/Ferrari-benchmark_(Indirect)
14:11:28.870|<FurryBall> Render camera perspShape done.
14:11:28.870|<FurryBall> Render settings Indirect done.
14:11:28.870|<FurryBall> Render frame 1 done.
14:11:28.870|<FurryBall> Render from standalone done.
{ok}





What does this mean?

Quote:
Final output render is slowed down 3x
(the render actually completes in the usual time, but the watermark isn’t removed until the time limit)
(for example: If your render time is 3 min, your final render will finish in 3 min, but watermark will be removed from image after another 6 min.)


How can I render wo watermarks?


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pasha4ur
Post  Post subject: Re: Black screen  |  Posted: Wed Dec 09, 2015 3:41 pm

Joined: Wed Dec 09, 2015 2:15 pm
Posts: 2

Offline
Quote:
If I create new simple scene - all renders fine.

Except textures. I switch on checkbox in render settings but no grass


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