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How to submit your problem
Be sure that you use the latest graphics card drivers before you post your problem.
Be sure that all benchmarks proceeded without errors.
Please follow these steps for submitting your problems to FurryBall forum - it will help faster solve your problem.
1) Send System Info from Error Reporting from FurryBall standalone application (under menu Help->Error reporting)
2) If benchmark failed, send your Log from FurryBall standalone application (under menu Help->Logs)
3) Describe deeply your problem. If your FurryBall STOPPED rendering, describe what was changed in your computer (new hardware, new software installation)
4) You can also send simple example (picture or scene)
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maheshkhot
Post  Post subject: Insufficient device memory available for paging  |  Posted: Thu Aug 06, 2015 8:51 am

Joined: Sat Nov 22, 2014 11:30 am
Posts: 5

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Hello,
I am using furryball 4. Maya version 2013. Graphic card: Nvidia TITAN Z. When I shoot a batch render, after 2 or 3 frames , I get this error message. Please guide me on this.


23:39:08.679|<FurryBall> Optix: Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Insufficient device memory available for paging., [16515504])
23:39:08.679|<FurryBall> Dump: Available GPU memory:
device 0: 119451648
device 1: 119451648


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Jan_Smejkal
Post  Post subject: Re: Insufficient device memory available for paging  |  Posted: Thu Aug 06, 2015 9:19 am
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Joined: Fri Aug 13, 2010 10:30 am
Posts: 794

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It seems that your scene does not fit into gpu memory. It can be caused by image sequences or something other. You can try to minimize scene size (lower texture resolution, lower depth map/reflection map resolution, lower output resolution by using tiles etc.).
You can also try to use FurryBall RT, which is more memory efficient than FurryBall 4.


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